Jarl
-Runebearer
-Bomber
-Mauler
Braylen, Fell caller, Chronicler
Max Champions
Max Fennblades+Ua
Min Highwaymen
Fire eaters
The Axis list i was facing would be a tough match:
Axis
- Inverter
- Inverter
- Diffuser
- Corollary
Transfinite Emergence Projector
Transfinite Emergence Projector
Clockwork Angels
Optifex Directive
Optifex Directive
Reflex Servitors
Steelsoul protector
Steelsoul protector
Not only does axis have a feat that shuts down infantry quite well since they cannot charge. He also has a lot of tools that work well against them, such as razor wall, counter charge for his battle group. The two TEPs also will have a lot of things to spray, and the two shield guards are a pain for Jarl. I knew this would be a tough matchup for me.
Entrenched |
Round 1 - where nothing happens but running and missed shots
My opponent runs everything up. He has his two TEPs and angels opposing my zone, and the rest on the other side of a forest, effectively dividing his army into two distinct pieces. His angels hide behind cover in the middle of the board and his reflex servitors dig in in the far edge of his zone. On my turn I luckily scatter away one of the angels with my bomber, miss two boosted shots on one of the reflex servitors, needing nines, wasting my magic bullets. Fennblades gets quickened and run up to threat into my opponents zone. I try and stay out of the TEPs walk and shoot range.
Round 2 - where fennblades go to die and I misplay
the reflex servitors start of by killing some of my Fennblades. Axis positions himself in the zone and places an irritating razor wall in front of most of my remaining Fennblades. The angels kill one highwayman and stay behind the wall. The Teps move forward and don't do anything. On my turn, I make a play for scenario. I fan out my champs, move Jarl into my uncontested zone and shoot my opponents objective, putting some damage on it, and feats, placing clouds to block vision into my zone. The bomber moves up slightly and shots the objective, killing the shield guard with the first shot and getting the objective down to 3 boxes. My fennblades activate after having received warcry from the fell caller and tales of mist from the chronicler. The charge all across, trying to tie up as much as possible. One fennblade charges one of the angels on outside my zone, the officer charges one of the TEPs, and two of the fennblades charge into the opponent zone. However, I forgot that the steelsoul protector has defensive strike and kills one of them. I still was fine with the result until i rolled snake eyes on the angel. I also do a mistake when repositioning, allowing axis to get a counter charge. I end my turn after the fire eaters do not manage to turn each other on fire, nor kill the objective, left at 1 box.
Round 3 - Axis counter feats and clears the zone effectively
After my round 3. How I wish my right champ would have moved to the left! |
Round 4 - Game over
After Axis turn 4. Game over. |
Post game thoughts
I made some crucial mistakes during the game, misplaying against counter charge and also misplaying the champions. I should have run them more centrally on the feat turn. The fire eaters also should have gone around the far left flank instead of going straight on the zone, I still have not really gotten the hang of them. I also committed too many fennblades early, should have kept more back. The champions did not make one attack during the game and that is quite bad for a 17 point unit. I have not given up on them yet, but I am very much on the fence after the games I have fielded them in MK3.
The matchup was not so bad as I had though, I even had the opportunity to win if I just blocked my zone better. I feel the list is good and definitely playable, so it was a good test for the list. Jarl is also very fun to play and I enjoyed the game immensely despite rolling a bit badly in the first two rounds.
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