Wednesday 15 February 2017

Alphastrike 8 part 2, last two games

Due to life, writing the second part of the tournament has been a bit late, but here it is.

Game 3 -Trolloff
So after just losing with zeroish seconds on my opponents clock, I get paired against Jocke, Trollock with trolls. He is playing Calandra in tier and Gunnbjörn tier, iirc. With my pairing of Jarl and Horgle2 and looking over to see a fully loaded krielstone easily accessible in both lists, (and also knowing that Jocke doesn't believe in Jarl out of theme) I go for Jarl. He gets to face a Calandra tier list on the Recon scenario. This game can also be read through his perspective here:
Trollocks battlereport

Calandra PoD
- Runebearer
- Mauler
- Mauler
- Bomber
- Bomber
- Earthborn
Whelps
Shaman
Shaman
Min Stone+Elder
Dhunia Knot

Round 1
After my second round
Calandra fuels the stone and moves up, putting out stars crossed (she keeps the spell up throughout the game, does this really need to be said?) and bullet dodger on the earthborn. She moves up her beasts up and hides them behind the forest and shaman clouds.

Clearing fennblades is fun, calandra says
I get to go and run my army up. I have the bomber go on a hill to the left of the zone, my Mauler backing him up. The earthborn and Jarl go towards a forest on the right of the zone and feats to hide my army from the bombers. Fennblades go centrally skewed to the right, and the fire eaters and highwaymen go on the left.

Round 2
Calandra the left bomber up to shoot at fire eaters, without killing any of them, I think two toughed. She moves one mauler next to it to put some pressure on the flank. The earthborn tramples into the forest in the zone with his animus up. The other bomber and mauler just hides in the back end of the zone behind the forest. She takes a lot of time to place the krielstone so that my magic bullets can't get to it. It leads to the front line beasts being unprotected.

On my turn, I see an opportunity to start piece trading favourably. The bomber gets to aim with far strike and gets some good rolls against the Mauler who then dies to a few highwaymen shots. I charge in with the fennblades against the earthborn to jam to the best of my ability. Unfortunately, I forget that they have reposition which makes the jam less good than it could have been.

Round 3
Calandra uses most activations to clear of fennblades to open a charge lane for the earthborn to the bomber. The earthborn gets raged and kills the bomber, but needs all 4 fury, which leaves him without his animus on.

Why did I put Braylen there?
On my turn I get a possibility to kill the Earthborn with my mauler and highwaymen, and his second mauler with the earthborn and fennblades. The odds needed to be in my favour, and while I got the roughly 50% headbut on the earthborn and easily kill him, the dice weren't in my favour on the mauler which lives on a few (like 3 boxes). Due to a positional mistake, I think this is the first turn I get to magic bullet the stone aura away which also helped the fight. Due to not killing the mauler, I think i go a bit greedy and try to kill his last shaman with braylen, instead of hiding her, which really was a big big mistake.

Round 4
Calandra feats and kills the mauler with the two bombers, the earthborn with the mauler and braylen with the shaman.

After killing the stone once more with Jarl and putting some damage on the mauler, I try to finish it of with a charging fell caller but at four dice minus eight, that usually comes to zero damage... (it should be 6 on average). I think that during this turn, i don't roll more than 7 on any die roll, which is important as I needed to do more damage to the bombers this turn. Would I have killed one of the bombers and the mauler, this game could have gone in my favour, but no such luck.

Round 5
Not much left on the field now
Calandra clears the zone and my objective, taking 3 points. Killing some highwaymen on the way.

I stuff a lot of models in the zone, gobbers, runebearer, fennblade and fell caller. I continue to shoot with jarl but go for the right flag, scoring one point. I do not kill the first bomber.

Round 6
Calandra goes for a good assassination, knocking Jarl down and shooting him with a bomber.

Summary
I do not think this is a bad match up in any way for Jarl. Magic bullet making the stone positioning difficult is very important and boosted pow 12s do damage to the beasts. There definitely were some key moments in this game, getting the knockdown on the earthborn was one. Needing way more than I should have to kill the second mauler was another. But I think that the main error I made was to give up braylen way to easily. Forgetting reposition on fennblades is something I must just learn.

Game 4 - Fighting fire with fire
I go up against a menoth player and immediately decide to drop Horgle2, mainly to get the practise with him. My opponent drops Severious1 and his shooty list. The scenario is extraction.

Fighting fire with fire
Sevvy1
-Eye of Truth
-Reckoner
-Lancer
Idrians+Ua
Sunburst Crew
Sunburst Crew
Choir
Monk
Monk
Kjell Bailoch
Nicia

Round 1
I run my stuff up, MK slightly to the right, Bomber to the right, Fire eaters and sluggers on the right, highwaymen on the left.

He moves up but does not really know what to do as my army i mostly fire immune. He does some damage with the idrians on the MK.

Round 2
Notice the epic fight between sluggers en Bailloch
Removing the idrians is all I can do, and kill all but three at the end his fire phase. I continue to move forward placing myself just outside the threat of the eye of truth.

He jams the flags with Monks, nicia is a big threat on my left, and he tries to shoot against the stone with the sunbursts. Nothing much happens. He moves his visioned Eye of Truth up in threat range of the mk.

Round 3
On my turn, I see a chance to kill the Eye of truth. But there is one idrian blocking the MK. The fire eaters miss it, needing 7s. Horgle goes for a double pound on the MK, but snake eyes makes him miss that. In the end, the axer has to rush himself and boost an attack on the idrian. Killing it. The raged and stonestrengthed MK gets to charge the Eye of truth. Needing 4's to hit, he should have four connecting blows, between vision and oracular vision. On average his ps 23 should do 36 damage to the jack, killing it. But when dice decide to not favour you, you do nine damage total and lose the game then and there.
Them monks and nicia, so annoying.

Sevy easily kills the MK with the Eye, reckoner and lancer as they ignore the armourbuff from horgle.

Round 4-6
I try to clean up and kill his jacks, But really cant gather the damage do to it. We continue this game for a few rounds before I give up as this was the way the game was heading.

Summary
In hindsight. Going in with the MK was a really bad idea. I had the chance to go for scenario play but instead went for the bloody axe to face play and was punished. It could have to do with that I am not used to play four games a day, this is something I have to really practise and build stamina.








Monday 6 February 2017

Alphastrike 8 part 1, first two games

First tournament in MK3 was here and I went with my Jarl/Horgle2 pairing two get a feel for how they would perform in a tournament and how the lists felt.

First game was against a veteran minion player who had brought Jaga Jaga and Rask. The scenario was the pit, and I think that he would drop Rask to combat the possible Horgle2 drop and I was right about him dropping Rask. His list:

After my second turn, bomber putting some heat on the snake.
Rask
-Wrastler
-Wrastler
-Battle boar
 Dalia & Skarath
Wrongeye & Snapjaw
Rorsh & Brine
Mist speaker
Orin
Swamp gobbers
Gremlin Swarm

I got to go first  and he chose the table edge where could be covered as there were walls on the side of the zone and a trench just outside of it. I placed my highwaymen to the left, beasts centrally, the sluggers and fire eaters to the right.

Round 1
I ran forward, putting inviolable resolve on the Mountain King and fire starter on the bomber. He ran forward and positioned himself to threaten into the scenario.

Round 2 
Rask is measuring for the assassination after my MK moved in.
Bomber moves up and throws into the clouds, first bomb drifting and setting a wrastler on fire, the second catching dalia and skarath dealing a lot of damage to both. On his round, things still burn and force dalia to transfer to skarath who now is at one hp. On his turn, he decides to move his admonitioned wrastler infront of the MK and the other wrastler behind him and feats.

Round 3
I see an opportunity to bulldoze the first wrastler away and kill the other, so I rage the MK and do just that. I try to hide Horgle as good as possible in the trench outside of my zone and block him with highwaymen and the bomber. The mk kills the wrastler and dalia & skarath with the spray. The rest of the army moves up to clean up what would kill the MK.

Rask wants to go for an assassination, a rather good one, with brine after killing the MK. Orin moves up to clear, but a tough stops the plans. Snapjaw gets his ps 23 and Rask shoots away the armbuff. Due to really bad dice, Snapjaw does not kill the MK himself and needs the second wrastler, who cannot throw rage on Brine and therefore he cannot kill the bomber as well. He decides to save rorsh and brine for next turn and instead moves the gremlin swarm to block snapjaw and the wrastler.
Rask is measuring for the last ditch assassination

Round 4
Horgle feats and wants to put consuming flames on the gremlin swarm, but orin negates it, he feats. The runeshaper does it instead, putting snapjaw on fire as well. The sluggers and fire eaters kills the swarm, wrastler and snapjaw easily. The bomber kills orin and the battle boar together with the highwaymen.

Rask goes for the last ditch assassination but doesn't get the dice rolling well enough.

Summary
I got rather lucky with the die rolls this game. It would have been much closer if brine would have killed my bomber after the MK went down. Rask really has no worries dismantling my army and I needed some bad dice from my opponent to win.

Game 2 - Nemo3 theme list
So after getting a initial win I get to face of against a Stryker2 Nemo3 pairing on Line breaker. I chose to go with Jarl as I think I need the long threat and shooting to remove his infantry and he goes for the Nemo3 theme list.

Nemo3
-Dynamo
-Firefly
-Lancer
Junior
After my turn 1. Just moving up!
-Firefly
Max Storm Lances
Stormblade Infantry+Ua+3 Gunners
Stormsmith Storm tower
Katherine Laddermore
Acosta
Arlan Strangeways

We roll of and I win, chose to go first. He chooses a side with two hills instead of two forests, which is fine by me. As it is line breaker, I have no rush.

Round 1. 
I run forward with most things, the highwaymen hang behind my left forest, fire eaters behind my right, I move my beasts up centrally behind a long wall and my fennblades in front of it.

He runs his stuff forward and positions on the hills. Arcane shield on the knights.

Round 2. 
Jarl starts killing 4 stormblades and feats, fennblades kills two more. The bomber tries to to something but cannot really reach anything interesting. the fire eaters and highwaymen hang back behind their forests, staying out of threat ranges.

My opponent thinks a while about what to do. He is rather stunted I play so defensively. He moves a firefly into one of the clouds to bounce some shots onto my fenns and kills four or five of them.
After my second round. Feating and hiding. Classic Jarl.

Round 3.
I continue to work on his stormblades and that flank. Move back further with the highwaymen and try to just ignore the knights.

He goes in with the knights to clear for laddermore who can score my left flag. He tries to remove the bomber but fails despite some hot dice from dynamo.

Round 4.
Jarl and the bomber moves to start killing knights. The bomber continues to under perform, killing nothing, Jarl gets one down. The highwaymen and braylen damage another one, and severely damages a third. On my right, the fire eaters kill acosta and the earthborn hides behind the wall. The mauler moves to charge knight on the following turn

The cygnar forces continue to press forward, the two remaining stormblades and the lancer going for the objective and not being able to kill it. Dynamo moves up and finishes of the bomber behind the wall. Knights again clear the flag for laddermore.

Round 5.
Clocks are getting low, and I play just to clock my opponent. The two remaining fire eaters move to defend the flag behind the rightmost forest, the earthborn just hangs still behind the wall. Jarl continues to shoot knights, The mauler kills two of them. The highwaymen remaining and braylen finishes the last one off.

After my fourth turn. Cheers love, the cavalry is here.
The clock is getting really low and my oponent starts speeding up. He charges dynamo to kill the earthborn but does not do it, arlan strangeways moves in to be able to capture the flag. Laddermore kills all but one highwaymen, he finishes of the objective, going up to 3 points.

Round 6. 
The earthborn tries to throw dynamo away so that the mauler could kill it. Misses the boosted sevens needed, but moves so  that he contests. I kill off laddermore on the side, put damage down on the lights centrally.

The cygnar forces clear of the right flag, dynamo killing the earthborn and arlan removing the last fire eater. He goes up to 4 points with 10 seconds left.

Round 7. 
I run in the runebearer to contest the flag but he uses his 10 seconds to kill it and I don't roll the tough.

Summary
Well, I think I played it right to the end. If I would have gotten the throw on dynamo, he would not have been able to kill my electroimmune earthborn contesting the flag, but it is a dice game and I need luck to win, that is the game. I really like Jarl into cygnar, especially with an earthborn.