Monday, 23 January 2017

Horgle2 vs Helynna1 75 pts


Helynna
Practise makes perfect they say and I am a firm believer in knowing my lists and how it performs against different enemies. With the errata, my Horgle2 list I posted about earlier is not valid anymore (the sluggers have changed in cost). Since there is a one day tournament coming up soon I need to  practise the new list which is:

Horgle2
-Runebearer
-Mountain King
-Bomber
-Axer
-Max Sluggers
-Fire Eaters
-Min Stone+Elder
-Min Highwaymen

With the errata, I have gone from the bouncer to the Axer, as the need for a shield guard to the Mountain King is not as necessary anymore. Having a rather shooty list that also handles melee very well all ties into Horgle2 as a versatile caster which can use the feat both for shooting and for melee.

My opponent tried one of his tournament lists, Helynna1, a hard hitting list very survivable against shooting. Discordia, the artificer and helynnas feat and deceleration all hamper the output from my shooting.

Helynna1
-Sylys Wyshnalyrr
-Discordia
-Manticore
-Manticore
Max. Dawnguard Sentinels+Ua
Max. Dawnguard Sentinels+Ua
House Shyeel Artificer
Arcanist
Arcanist
Arcanist

The scenario we rolled to play was extraction, with kill box which mattered as Helynna wants to play rather far back. The terrain was set up so that one side had a wall, both sides had a hill and there was rubble and water in the centre of the table. We rolled of and lost the roll, but surprisingly, my opponent chose to switch sides to the one opposite the wall.

Round 1
After my first round, just running things.
I set up my Mountain king and fire eaters slightly to the right, to contest the right flag. Higwaymen and sluggers to the left for the left flag. Axer, bomber and Horgle2 deployed centrally to see how everything turned out. My first turn, everything ran forward. Inviolable resolve on the King, Fire starter on the Bomber, 3 fury in the stone.

The setup for my opponent was very symmetrical, Helynna in the centre with disco, the two units flanking her, and the two manticores flanking them. He ran his stuff forward and put up his defencive tech, walls and force barriers.

Round 2
After my round two, positioning
I moved my stuff forward, The bomber put some guys at fire without killing anything due to immunity to blast damage. The mountain king moved into the threat of three sentinels, the highwaymen flanked on the side. In other words, I positioned myself for a very aggressive turn 3 scenario play.

My opponent decided it was go time, he charged with what he could, putting down a lot of damage on my bomber with two sentinels and some damage on my Mountain king. He jammed with the rest of his army and disco sprayed horgle for brain damage, One crucial thing is that he forgot to feat.

Round 3.
After my round 3, much of the retribution army gone
Round three was easily the feat turn. With so much on fire and the bomber able to put out more, it was the way to go. Horgle feated and used his two attacks to clear of the bomber by combustion. However, the bomber then walked through the manticore wall, taking 4 damage to the spirit, knocking it out. He therefore only managed to throw out one bomb, setting some more stuff on fire. The mountain king then moved forward to kill Discordia, using only his initials, spraying some sentinels and killing a few more. The runebearer killed two sentinels with consuming flames and the fire eaters managed to kill of three. On the left flank the highwaymen managed to clear of most of the remaining sentinels, letting the sluggers only kill one guy. All in all, it was a very good feat turn.

My opponent figured assassination was the only way out. He went for it and failed even though it was close, since horgle had taken 8 damage from the Discordia spray earlier. Game over.

Parting thoughts
I need to set up the highwaymen and sluggers on opposite flanks. They get in each others way on the same flank. The fire eaters performed ok this game, but I think I need to spread them out more, they were hampered by the manticore wall this game. Me and my opponent discussed how much the feat during his turn would have helped. I probably would not have killed as much with the feat on. Probably still enough to get me the game though. Neither the axer nor the sluggers go to do any real work during the feat. I like the list as it is now a lot, it feels well rounded and will hopefully perform come the next tournament!


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