Helynna |
Horgle2
-Runebearer
-Mountain King
-Bomber
-Axer
-Max Sluggers
-Fire Eaters
-Min Stone+Elder
-Min Highwaymen
With the errata, I have gone from the bouncer to the Axer, as the need for a shield guard to the Mountain King is not as necessary anymore. Having a rather shooty list that also handles melee very well all ties into Horgle2 as a versatile caster which can use the feat both for shooting and for melee.
My opponent tried one of his tournament lists, Helynna1, a hard hitting list very survivable against shooting. Discordia, the artificer and helynnas feat and deceleration all hamper the output from my shooting.
Helynna1
-Sylys Wyshnalyrr
-Discordia
-Manticore
-Manticore
Max. Dawnguard Sentinels+Ua
Max. Dawnguard Sentinels+Ua
House Shyeel Artificer
Arcanist
Arcanist
Arcanist
The scenario we rolled to play was extraction, with kill box which mattered as Helynna wants to play rather far back. The terrain was set up so that one side had a wall, both sides had a hill and there was rubble and water in the centre of the table. We rolled of and lost the roll, but surprisingly, my opponent chose to switch sides to the one opposite the wall.
Round 1
After my first round, just running things. |
The setup for my opponent was very symmetrical, Helynna in the centre with disco, the two units flanking her, and the two manticores flanking them. He ran his stuff forward and put up his defencive tech, walls and force barriers.
Round 2
After my round two, positioning |
My opponent decided it was go time, he charged with what he could, putting down a lot of damage on my bomber with two sentinels and some damage on my Mountain king. He jammed with the rest of his army and disco sprayed horgle for brain damage, One crucial thing is that he forgot to feat.
Round 3.
After my round 3, much of the retribution army gone |
My opponent figured assassination was the only way out. He went for it and failed even though it was close, since horgle had taken 8 damage from the Discordia spray earlier. Game over.
Parting thoughts
I need to set up the highwaymen and sluggers on opposite flanks. They get in each others way on the same flank. The fire eaters performed ok this game, but I think I need to spread them out more, they were hampered by the manticore wall this game. Me and my opponent discussed how much the feat during his turn would have helped. I probably would not have killed as much with the feat on. Probably still enough to get me the game though. Neither the axer nor the sluggers go to do any real work during the feat. I like the list as it is now a lot, it feels well rounded and will hopefully perform come the next tournament!
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