This year, Mr. Immoren was a 42pts non character restricted two list ordeal. In other words, a rather funky tournament setting. I decided to ignore that and play a SR pair of pMadrak and Jarl.
PMadrak
Mulg, Earthborn, Slag troll, runebearer
Max warders, min krielstone with elder, janissa, fell caller hero
Mulg, Earthborn, Slag troll, runebearer
Max warders, min krielstone with elder, janissa, fell caller hero
Jarl
Pyre troll, slag troll, impaler, runebearer
Max fennblades with ua, max kriel warriors with ua and 3 cabers, min krielstone with ua, fell caller hero, stone scribe chronicler.
Pyre troll, slag troll, impaler, runebearer
Max fennblades with ua, max kriel warriors with ua and 3 cabers, min krielstone with ua, fell caller hero, stone scribe chronicler.
My turn 1, Blue horde approaching! |
Game 1
My first opponent played Ret, with issyria or rahn. The scenario was destruction. I opted to go with Jarl to be a threat to the casters with magic bullet, but also be able to out threat the pesky elves!
My first opponent played Ret, with issyria or rahn. The scenario was destruction. I opted to go with Jarl to be a threat to the casters with magic bullet, but also be able to out threat the pesky elves!
He fielded Rahn against me, though i think Issyria would have had a better chance.
Rahn brought an arcnode jack, a banshee, dawn guards, stormfall archers, battle mages, eEiryss, and some battle solos.
Rahn brought an arcnode jack, a banshee, dawn guards, stormfall archers, battle mages, eEiryss, and some battle solos.
I got to start and ran up my fenns to threat a large portion of the board. Everything else followed behind. With quicken and tales of mist, defence 16 against shooting is not something opponents expect.
On his turn, he ran his dawn guard full speed ahead, without me being able to charge them. The rest of his army started positioned behind his centre with eiryss, a mage hunter assassin and the light arcnode jack flanking to my left.
Jamage 2.0. Tactical supremacy on the fenns to Jam. |
My turn two, i keep quicken, so that i.can walk into melee with the dawnguard and kill some of them. My pyre troll gets a good shot and gets four of them. Jarl also kills three and feats. I did not kill all of the dawnguards, but they are decimated to three or four left. On his turn, he cant really get.much done, battlemages kill some kriels and the flanking manoeuvre continues.
Turn three and I clear the objective in the zone with my kriels and keep clearing his troops. I give the fennblades tactical supremacy to jam rahn and his troops up. Jarl keeps shooting from a place in cover behind the objective. During the last turn, Rahn gets desperate and goes for an assassination. He runs his light jack so that he can arc spells without Jarl having cover, but unfortunately outside of Rahns controll. Being engaged by 4 fennblades, Rahn TKs himself out of melee and kills one or two with spells. But by doing that, he placed himself outside of the killbox, earning me 2 points. And as he didn't move to contest the zone, I win.
Game 2
Im looking down on an eDenny and eGaspy match up. Both with banes and tartarus. The scenario is Two fronts, with two zones and two objectives. I chose to go with my pMadrak brick, mostly because I wanted to try it out. eDenny was placed by Olov. Epic Deneghra brought bane thralls with tartarus, satyxis witches with the hag, nyss hunters, the withershadow combine, two arcnodes and a siren.
Position after my turn 2. The earthborn is toing onto the zone. |
I got to go first, which was good. I had placed my brick to move into the offensive zone and my warders to defend my zone. I put up Sure foot on madrak and filled my stone. Denny positioned herself centrally behind cover and between the two zones. The banes moved up to clash with my Mulg-Earthborn brick, and the satyxis and nyss ran at my zone to get my warders. On my turn two, I just move up again, but only put three warders in my zone, confident that they will not be removed. Denny's turn two, she gets of an arm debuff on my warders but does not manage to kill them with nyss shots and satyxis charging with their mini feat. Two banes run to engage earthborn and Mulg.
Turn 3. I am thinking of feating to get mulg surfing to Denny. Most of the way would be covered, but I am not sure the last part of the way would work. I think a bit, but in the end decide to play it safe. My krielstone activates to remove the incorp from the closest satyxis and also charge a bane thrall in melee with mulg. The bane toughs, but is knocked down. I decide to try and kill of some banes, and get 4 or 5 including the officer with a Mulg crit smite. However, in doing this I have left a gap in the brick, big enough to get to Janissa. I also placed Madrak so that his sure foot bonus did not reach Mulg. This was not good. The warders kill their satyxis but I still left two of them behind the wall, another mistake. Denny sees her chance and moves up to feat and she gets all but two stone scribes and the runebearer. The blood hag moves so that Janissa is within the entropic field and some ghostly thralls get her killed. No more wall. I somehow manage to survive with my last warder, so that no points are scored.
Turn 4. I pretty much do nothing, as per the feat. Kill some of the banes that surround my beasts, the slag troll shoots the blood hag dead. I realise that Denny will score three points nex turn (if she remembers to kill the objective). Which of course, she does. The nyss and a satyxis get the job done with the objective. She kills the last warders, and moves into my zone to dominate. The last banethralls and tartarus moves in to damage mulg and the Earthborn, but do not really do much.
The last turn, Deneghra is being moved to charge! |
Turn 5. My battlegroup is on the wrong side of the battle and the slag troll frenzied. I decide to feat, put up carnage and charge madrak into the centre of the board, to allow the last two warders some play time with the nyss. On the way there, he kills some banes and tartarus but does not reach as far as I had hoped. Mulg and the earthborn have little problems clearing the rest of the banes. The fell caller gives the warders a warcry and charges a nearby enemy to have it dead. The krielstone activates and runs the elder and the stone into my zone to contest. The warders starts their packman through the nyss. Def 15 pfft, with their buffs they have an efficient mat of 11. The clear many of them, but only one gets into the zone. Switching over to Denny, i have only a warder, the kriel stone and the stone scribe elder in the zone. Despite toughing like crazy on the stone (two or three times) Denny manages to teleport the warder out of the zone (did not know she could do that) and kill the two other models. Game Deneghra.
In hindsight, i should probably have chosen Jarl for this match up on this scenario. If the scenario would have been a one zone killbox deal, pMadrak would have been good, but the two fronts made me have to split up my army, and I didn't do it in a good way, my last turn, I should have rieved the fury from the slag troll, to use it to get into the zone, but i didn't think of that then. But the pMadrak brick definitely is all right in this matchup. I was also maybe to afraid of the bile thralls in the eGaspy list, as they really wreck large infantry groups. Congrats also to Olov, who went on to win the tournament.
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