Friday, 2 December 2016

First game with Jarl1 - it's hammer time!

So I played my first game with one of the Jarl lists I was discussing in the previous post. I chose to go with the infantry list, because I believe it is a better list than the beast-heavy option. My list:

Jarl
-Runebearer
-Bomber
-Mauler
Braylen, Fell caller, Chronicler
Max Champions
Max Fennblades+Ua
Min Highwaymen
Fire eaters

The Axis list i was facing would be a tough match:

Axis
- Inverter
- Inverter
- Diffuser
- Corollary
Transfinite Emergence Projector
Transfinite Emergence Projector
Clockwork Angels
Optifex Directive
Optifex Directive
Reflex Servitors
Steelsoul protector
Steelsoul protector

Not only does axis have a feat that shuts down infantry quite well since they cannot charge. He also has a lot of tools that work well against them, such as razor wall, counter charge for his battle group. The two TEPs also will have a lot of things to spray, and the two shield guards are a pain for Jarl. I knew this would be a tough matchup for me.

Entrenched
We rolled for scenario, using the app Roll for Scenario on android, and ended up on entrenched. My opponent won the roll of  and chose to go first. While going first is something I usually always want with a troll army, I feel that without the stone and with an army rather geared for going on scenario, I don't mind going second although I still think going first is better due to the fact that I threat far with this list and therefore it is possible to push the opponent back, forcing them out of the scenario.

Round 1 - where nothing happens but running and missed shots
My opponent runs everything up. He has his two TEPs and angels opposing my zone, and the rest on the other side of a forest, effectively dividing his army into two distinct pieces. His angels hide behind cover in the middle of the board and his reflex servitors dig in in the far edge of his zone. On my turn I luckily scatter away one of the angels with my bomber, miss two boosted shots on one of the reflex servitors, needing nines, wasting my magic bullets. Fennblades gets quickened and run up to threat into my opponents zone. I try and stay out of the TEPs walk and shoot range.


Round 2 - where fennblades go to die and I misplay
the reflex servitors start of by killing some of my Fennblades. Axis positions himself in the zone and places an irritating razor wall in front of most of my remaining Fennblades. The angels kill one highwayman and stay behind the wall. The Teps move forward and don't do anything. On my turn, I make a play for scenario. I fan out my champs, move Jarl into my uncontested zone and shoot my opponents objective, putting some damage on it, and feats, placing clouds to block vision into my zone. The bomber moves up slightly and shots the objective, killing the shield guard with the first shot and getting the objective down to 3 boxes. My fennblades activate after having received warcry from the fell caller and tales of mist from the chronicler. The charge all across, trying to tie up as much as possible. One fennblade charges one of the angels on outside my zone, the officer charges one of the TEPs, and two of the fennblades charge into the opponent zone. However, I forgot that the steelsoul protector has defensive strike and kills one of them. I still was fine with the result until i rolled snake eyes on the angel. I also do a mistake when repositioning, allowing axis to get a counter charge. I end my turn after the fire eaters do not manage to turn each other on fire, nor kill the objective, left at 1 box.

Round 3 - Axis counter feats and clears the zone effectively
After my round 3.  How I wish my right champ
would have moved to the left!
Axis charges to the front central corner of his zone and feats, getting most of my army and his in the bubble. He trivially clears my zone and leaves me very few options to get back in there during the feat. One of the TEPs clear the second one, removing the fennblade officer jamming, and kills one of the champs. The second TEP moves into the cloud to put damage on the Mauler and Jarl, forgetting to calculate quicken when thinking about the threat ranges. The angels jam up the zone. On my turn, the bomber finishes of the objective and puts some damage on the closes inverter. Jarl gives the mauler quicken and rage, shoots one of the angels and then hides in the fuel cache cloud. The mauler moves up and kills one one of the TEPs and the last clockwork angel. Champs, only two left, do nothing except run forward, (this was also a mistake, if I would have moved the second champ to the other side of the wall I would have effectively blocked the TEP out of my zone and that would have won me the game). Highwaymen circle around to get back shots next turn on the remaining TEP.

Round 4 - Game over
Since I couldn't contest Axis zone, he will go up to 3 points. He gets a turn of setting up so that I will have a difficult time running things into the zone that will  not just die to counter charges. His remaining TEP moves up and kill my objective, placing one servitor in the zone to contest. On my last turn, the mauler frenzies with one remaining fury on him and then I do not have enough things to get into the zone. We play the turn out, the highwaymen kill the TEP (opportunist with braylen is very nice) but I do not have enough shooting or infantry to kill axis.
After Axis turn 4. Game over. 

Post game thoughts
I made some crucial mistakes during the game, misplaying against counter charge and also misplaying the champions. I should have run them more centrally on the feat turn. The fire eaters also should have gone around the far left flank instead of going straight on the zone, I still have not really gotten the hang of them. I also committed too many fennblades early, should have kept more back. The champions did not make one attack during the game and that is quite bad for a 17 point unit. I have not given up on them yet, but I am very much on the fence after the games I have fielded them in MK3.

The matchup was not so bad as I had though, I even had the opportunity to win if I just blocked my zone better. I feel the list is good and definitely playable, so it was a good test for the list. Jarl is also very fun to play and I enjoyed the game immensely despite rolling a bit badly in the first two rounds.




Monday, 28 November 2016

Mk3 and future pairings

During the last two three years of MK2, I was using the pairing of pMadrak and eMadrak to a rather successful degree, but I was getting really tired of the two when MK3 was announced.

To me, the news was rather good. I was feeling a little burnout on my pairing and the meta in itself as well. Knowing I would have very little time to play for the coming time, MK3 definitely could not have come at a better time. This way, it can give me some time to see where the meta is and plan accordingly.

However, with the balance erratas coming every year, this is more difficult than I first anticipated, so I decided to just chose my favourite caster to play, add another caster that could fill out his weaknesses, create two lists and then just play to become better and refine the lists. After having looked at a lot of tournaments online, such as the WTC, Warmachine Weekend and Clogcon, I think the meta has really not found its place yet and is still rather unstable. So I definitely think there is much merit to just play the game to get better and faster playing it, rather than waiting for something to change or get nerfed or buffed. 

In my mind, the choice was very simple to choose the first caster. Jarl Skuld, devil of the Thornwood. He is my absolute favourite caster in trolls. He plays a very active roll in his armies, having the ability to either be aggressive and remove support from far away, or just clear the lanes for quickened beasts or infantry. He has some glaring weaknesses, such as no damage buff nor to hit buff. His feat is also rather lack luster compared to the cloud and forest walls in the meta now. That he is considered to be the worst caster in trolls by some also fuels my energy to make him work. 

So I played Jarl quite a bit in MK2 as well and while he did not change much, the rest of the army did. I started to create my typical Jarlish infantry army that could strike from a mile away and quickly jam my opponent to create scenario pressure. The list is as follows:

Jarl Skuld
-Runebearer, Dire Troll Bomber, Dire Troll Mauler
Fell Caller Hero, Stone Scribe Chronicler, Braylen Wanderhart
Northkin Fire Eaters
Max. Fennblades + Officer and Drummer
Max Trollkin Champions
Min Trollkin Highwaymen

So the first thing to note here is that the list does not contain a Kriel Stone. The reasons for this being that a large part of the army will not really benefit from it, the fennblades, fire eaters and highwaymen, and the fact that Jarl has some difficulties running it at all. The core strategy of this army is rather straight forward. Flank with highwaymen+braylen and fire eaters on either flank, and use fennblades to gum up the center to allow the champions to move up and Jarl+Bomber to do work. This is meant as a very much 'all comers' lists, meaning I want it do be able to play in to most things. Jarl supplies a very good tool for this in his Magic bullet, but I am not sure Fennblades are up to any task currently. Charging pow 12 is a bit sad, even if it is coming from 15" away. 



With this in mind, maybe I want a more heavy hitting and a list that can take a punch. So I created:

Jarl Skuld
-Runebearer, Dire Troll Bomber, Dire Troll Mauler, Dire Troll Blitzer, Dozer & Smigg, Earthborn Dire troll
Whelps
Lanyssa Ryssyl
Min Stone+Elder
Swamp gobber bellows crew.

So what is this? This is essentially a lot of beasts with support for those beasts. Bomber, Dozer and Blitzer provide ranged threat, the mauler and earthborn provide some threat in melee. Jarl also does his of clearing jamming infantry to allow for the shooting beasts to be effective. Here, there are no obvious targets for his upkeeps, I believe that it will be very situational depending on what is on the other side. I will have to try and see how the list functions, but there are lot of interesting things that can be done with reposition and swift hunter and this list has the umpf to beat down most of the heavy armour that is seen in the current meta. 

What is left now, is to try these two lists to see which one I feel the most for. It will of course also depend on what the other caster will be! Either way, I am very stoked for the future and just want to play more and more.



Thursday, 17 November 2016

New edition, new life

Hello blog!

I have been very absent the last few months. But with good reason.
This summer I had a son, about the same time as MK3 dropped. Which is why I have not really played many games at all. But now life has started to stabilize and I have gotten the hype back and starting to arrange some tournaments locally. This sunday a tournament will take place here and I am super stoked to play.

What I really want to play is Horgle2 but it seems as though the local swedish mail are idiots who cannot deliver packages on time, so I will probably play Calandra and Gunbjörn.

But what are we fighting for this sunday? I will let my Glacier King (WIP) show!


Tuesday, 6 October 2015

WeightedDice #1

This was the first ever Weighted Dice (a store in Katrineholm) tournament and a chance to put my mark in history as the first ever winner or loser or something. The tournament was a SR 50 point death clock tournament limited to 24 players and 4 round, with a potential tie in the end.

I went with my pMadrak eMadrak pairing. This time though, the lists were a bit different, lets see if you can spot it:

pMadrak
-Runebearer, Mulg the Ancient, Earthborn Dire Troll, Pyre Troll
Janissa, Fell Caller, Fennblade Kithkar
Max Krielstone+Elder, Max Warders, Max Burrowers
eMadrak faces of against eMadrak. The forest on my side
was really in the way.

eMadrak
-Runebearer, Pyre troll, Impaler
Fell Caller, Viktor Pendrake
Max Krielstone+Ua, Max Warders, Max Warders, Max Fennblades+Ua, Max Burrowers, Swamp Gobbers.

Game 1
I am faced with a troll player. He brought Calandra EE and eMadrak. We both know we are going to drop eMadrak and that it is going to be terrible. We drop eMadrak and the game was just a grind. His eMadrak list differed from mine in that he had Mulg, an Axer and a feralgeist instead of a Pyre, Impaler, another warder unit. The scenario was Incoming.

Anyways. I get to go first and run with everything, there is a forest in the middle of the table, partly covering my zone which is a hassle the entire game, but I still try to go for my zone. He burrows and runs on his turn. So our pygs face of centrally, fenns face of on the left side, and warders face of on the right side.

On my next turn I go in with a few fennblades to bind him. He declogs and alphas with the burrowers. He also scores a first point in his zone. On my turn I place Warders and fenns for the feat, and manage to kill most of the things except for an important fennblade officer, my pygs also under perform on their first engage, I score a point on my turn. His feat turn is big, the fennblade officer I failed to kill kills six models and I get down on attrition and realise I have to play for time.
So I try to slow down the attrition pace of the game and gradually remove the fennblades on my side of the table forcing him to commit the axer, than mulg. Somehow, I manage to win on scenario, running in the fell caller, a stone scribe and a fennblade in his zone with him having 20 seconds left on the clock. I think that if he would have made quicker decisions with madrak in the last turns he would easily have won, but instead there was a lot of time lost on what to do with him even though it didn't matter.

Game 2
Mulg has just smashed Butcher3
Paired against Boxer, who played Butcher 2 and Butcher 3 on Rally Point. I am forced to drop pMadrak against the possibility of B3 and he drops B3 with Ruin, Devastator, IFP, Kossites, Nyss hunters and Doom reavers. He gets to go first and he positions his B3 across from my flag along with Ruin, the devastator on my right flank together with the reavers, nyss centrally and IFP on my left. I place my brick to go against B3 and my flag. Warders to my right and the kithkar on my left against the kossites coming.

Our first turns are uneventfull. He runs up, I move up and brick. On his second turn, he runs to jam me and places everything rather tightly. The positioning allows me to go for a rather easy assassination with Mulg on a butcher camping 3. I have to kill two IFP, one argus and a nyss to get there. So I go for it and Mulg delivers me the head of Butcher.

Game 3
After some pairing switching to not meet my brother I get to face Falkman and his new found legion horde. His pairing was pVayl/eVayl, the scenario was incursion. The table we played on had five pieces of terrain, two of which were linear obstacles which did not matter to the field, the other three were forests. So yeay. I have to drop eMadrak, he drops eVayl, a bit surprising to me, with a Scythean, Two ravagores, Two angelious, legionaires, the pot, spell martyr and a harrier.

Start of Falkmans first round on the three forest field.
He wins the roll to go first but decides to give me the start and take the side where he can threat beyond the side flags behind forests, because you do not need eyes to see, apparently. I position my fenns to my left, Madrak centrally, my warders on my right. He places the legionares on my right along with one angelious, the rest is positioned centrally to the left.

I run forward with everything and burrow on my first turn, empty madrak and place the pyre animus on him. On his turn he positions behind the forests and uses his spell martyr to put icy grip on my fennblades, which was really not good for me. He measures very delicately to place Vayl outside the burrower range and then moves the legionares into the middle along with a scythean.

On my turn I pop the burrowers to kill of his scythean and some legionaires. Thanks to his measurement of Vayl I know that he positioned the scythean in the burrower threat range. The fennblades walk forward and do nothing, the pyre troll removes an intervening legionare to get to the scythean and my burrowers with beast lore, blood fury and the fell caller war cry kills the scythean with two models, some legionares and a beast handeler. I move forward on my left flank to contest the flag with a warder an my gobbers.

On his turn, he moves in the angelious on the left to kill some fennblades, with admonition on him, he will be able to move out of the way. The ravagores shoot and kill  a warders, the legionares kill some pygs along with evayl and on the left side, the angelous kills a warder and refuges behind the forest.

I continue to move forward and try to do damage to the left angelious with my fenns with blood fury, but it doesn't succeed. On the right side, I run another warder in the forest, looking for something to kill. In the middle, I clear the flag and score with the pyre troll.

After this, the game goes rapidly in my favour, Falkman is not able to kill enough of my stuff and also make a mistake when he admonitions away from the left flag during my vengeance move. This lets me score up to three and after this, he goes for a self-assassination, but realises that the ravagore cannot attack vayl. So he flips the time over and lets me win with 5-1 in control points.

Game 4
With 3 players undefeated, I am paired with Olov, who also is undefeated, meaning that if Hugo, with his Pagani-Circle lists loses, this will be the final. Olov plays Butcher 3 and eSorcha. The scenario was outflank which was a real problem for me. I have to drop pMadrak, and he drops eSorcha with a Conquest, Deathstar, Nyss hunters, Great bears, Aiyana and Holt.

I get to go first, which is important. I place my brick centrally, my warders on my right and the kithkar on my left. Olov has placed his Conquest in the middle, he places the death star to my left and the nyss on my right.

On my first turn, I decide to run the burrowers and the rest, moving the brick up centrally and the burrowers against the left flank. Olov moves up, iron fleshed the death star, moves and zephyrs with the nyss to kill two burrowers and fishes for a crit with the conquest, he would have thrown three models but not too far, sure foot would also have helped me.

On my second turn, i burrow the pygs, move one warder into the right zone, and the kithlar into a forest on the right zone. He tries to remove the kithkar and the warder on his second turn, but doesn't succeed.

I just dominated the right zone.
The kithkar in the forest contests on the left.
My third turn offers an opportunity to potentially dominate the right zone. My pygs have to kill four nyss. There was one being iffy, needing nines with rerolls, but for the other i had two on each. I succeed to kill them, and charge the remaining one with warders. The brick moves to the right and i score 2 points. Olov on his turn goes for the attrition play and sorcha moves to freezing grip the warders, but fails. The conquest moves in and kills two warders. On the left side, the death star deals with the kitkhar and olov scores one point.

Here i was forced to make a decision. I saw an opportunity to surf to an emptied sorcha, or go for killing the conquest. After some minutes thinking, i went for the assassination. The warders did some damage to conquest, madrak moved to get sorcha in his control and feated. Mulg moved and started killing, no toughs from Olov on three dudes, i get in behind the conquest and I'm starting to realise i will not make it. I kill two great bears before aborting and getting the last five attacks on the conquest. With my ps 20 i leave it at 7 boxes, after only rolling 6.

From here, Olov starts getting up on attrition killing mulg and all but one warder. I kill the conquest with madrak and the pygs continue to battle the nyss. The earthborn and Janissa moves into the other zone to contest. Olov has a difficult time removing anything, the janissa wall and her force lock on a death star trooper makes them difficult to hit and damage. He plinks away the stone instead. I manage to dominate once more before olov managed to assassinate madrak.

The decision to go for an assassination instead of the conquest decided the game. It was the wrong decision in what turned out to be the final.

Summary
3-1 and second place. I am quite satisfied even though i misplayed the final. I really like my lists and the inclusion of burrowers in the brick is actually not bad. If stuff gets close, the burrowers go to mat 8 with carnage. It was a fun tournament.


Thursday, 24 September 2015

WTC solo masters 2015 part 2

So three games left of the tournament and I was 2-1. As I had list a game, I decided I wanted to just play quick games and be as aggressive as possible (with the brick list I had). I'm sorry for the lack of photos in this post, I will be better in the next post, promix!

Round 4
Facing a circle player with Kromac 1 and eKreuger on a scenario that didn't matter, could have been fire support. He dropped kromac and I dropped pMadrak.

I got to start, ran everything up, having my warders flanking my brick. He ran everything up to threaten my brick and caster with Kromacs ability to jump. On my second round, I just moved my brick up as far as I could, being aggressive means ~5-6 inches per round.

On his turn he decided to go for an assassination with kromac, apparently not knowing about Mulg's ability to protective fit when he hits my caster. Without the ability to critical grievous wounds my caster, Mulg killed him when he was trying to kill Madrak.

I felt a bit bad that he didn't know or ask about the protective fit ability, but I was assuming that a 3-1 player in the solo masters knows about it. On the upside, I was free to enjoy the last game of the WTC as we finished this game so quickly that they had just gotten the pairings going.

Round 5
After a wet night and many beers I got up at 8 to have breakfast and be paired with a Haley/Haley2 player on outflank. I dropped pMadrak, he dropped pHaley, galleon and stormwall, and I decided to switch in an Axer and a Kithkar for a unit of warders.

He starts and moves one colossal into each zone. I decide to go for the zone with the galleon, while the stormwall and the murderponies where in my right zone. However, I make a mistake and opens a small hole for Janissa to be shot, forcing the tough roll, which she makes. This tilts my opponent a little, and he moves the stormwall into the centre of the field to get another shot at her with a pod, instead of clearing the warders moving to contest his zone and going for a quick scenario win. I can also say that Janissa toughed that hit too which was lucky but not pivotal in the game.

On my round, I had to move up more round, contesting his zone, and on his round three, he goes in to kill Mulg with the Galleon, but does not do much damage to him. The stormwall moves to kill a warder that is in the zone and the ponies start to attack my backlines, killing my fell caller.

As he had not moved Haley into his zone, I realise I can get up on scenario by dominating my own zone, all I have to do is kill the galleon and a storm caller. Mulg and my axer made quick work with the galleon, Madrak threw his axe in the face of the storm caller, after moving to the far end of the zone from Haley and the Stormwall. The warders moved to block the stormwall coming into my zone and killing mulg, and I go up 2-1 on scenario.
Mulg killing issyria, leaving a large hole in the army. 

After this, it became a race, I manage to win by blocking the storm wall from coming into my zone and throwing one model at a time into his, while he as to few models to contest my zone. This match up is not a good one for the pMadrak brick, especially on this scenario where it is obvious where the brick will move. The axer helps, but not really enough. Against pHaley on outflank, I will not drop pMadrak, or a brick, again.

Round 6
Facing Issyria and Rahn on close quarters, both with quite a few juice warrior models, I decide to drop pMadrak and surf to their caster as soon as possible as I was getting hungry and wanted to watch the WTC. He dropped Issyria with halbardiers, strike force, riflemen, some solos.

He gets to go first, and moves everything up. I move up with my standard positioning, brick centre, warders flanking. On his turn, he moves everything only slightly forward, packing everything together in a nice board wide wave of warrior models, the closest easily within 7" of Mulg, and without admonition on Issyria. Surfs up Mulg!

I think the photo really says it all. I ran forward with the warders, charged them in the back with madrak who threw down carnage and feated. Mulg, with the pyre troll animus being ps 21 and ps 22 within the stone would eat every model he hit, as the highest arm was arm 21. So he got to issyria and that was that, one-shotted I think.

Well, another quick game and I do not know why my oponent did not put down admonition onto Issyria. I think that I would have surfed even if he would have, What I would have done is to just eat all of the halbardiers and then position myself behind the wall. Mulg would probably have died, but the attrition swing would be heavily in my favour. Madrak would have been safe behind a wall, with sure foot and with the earthborn animus on him.

Summary
So first tournament in roughly half a year was a smooth surfing with pMadrak. Having ADR really solves a lot of the problems. I went 5-1, placed in 6th place, which was alright. The tournament as such was fun, but it seems like it is a bit forgotten by the WTC, which I can understand. The player level was also very uneven, a few good players and many players playing just for fun.

The weekend itself was very well organised and great fun, although it was quite a bit more expensive than last year. The biggest plus was the venue, which really suited our needs, the biggest negative was the location. Having the venue close to the big airports is a huge plus and it seems like it will be the case next year, outside of Amsterdam.

Wednesday, 23 September 2015

WTC Solo Masters 2015 part 1

The WTC in 2015 was held in Killarney, on the far side of Ireland from where I am looking. After a flight to Dublin a train ride took me to where I needed to go. The venue was really well adjusted for a tournament this size. One big convention hall held the entire event, with the team tournament on the ground floor and the solo masters on the first balcony floor. There was plenty of room to walk about and there was a bar in the room as well.

I attended the solo masters along with 57 other players in the six round tournament and managed to do pretty well. The lists I brought to the masters were:

The venue seen from the balcony
pMadrak, Objective: Fuel
- Runebearer
- Mulg
- Earthborn
- Pyre troll
Janissa
Fell caller
Max Warders
Max Warders
Max Stone + Elder

Specialists:
Thrullg, Min Scattergunners+Ua, Feralgeist, Axer, Kithkar

Calandra, Objective: Effigy of Valour
-Runebearer
-Bomber
-Impaler
-Pyre
Fell caller
Sorcerer (Warders adjunct)
Kithkar
Max Warders
Max Warders
Max Burrowers
Max Stone+Elder

Specialists:
Bomber, Whelps, Pendrake, Chronicler, Kithkar

Round 1
Against a Norwegian minon player, sporting Jaga Jaga with croak raiders, spitter, wrastler, horror and two units of gatormen and Bloody Barnabas on two fronts. She chose to drop Jaga jaga and I dropped Calandra, swapping out the kithkar for pendrake.

I won the roll to go first and decided to start, in turn I got the side with a forest in the middle in front of my deployment zone. I decided to deploy a warder unit to the right and one to the left, focusing with my battlegroup for dominating my zone. The pygs deployed in the center. My first round I just run everything up and burrow the pygs. My oponent runs her army up and and places her croaks around the spitter in a trench.

On my second turn I pop the burrowers so that I can get a few of them onto the swamp horror and a gatorman. But to get there I need to clear some croaks with the bomber, which was not a problem. The pyre also gets to walk up (not caring about the croaks) and shot at the spitter in the trench. The croaks next to him are all lit on fire. The burrowers don't do much about the horror, or the gatorman, but they are blocking the way forward for the minions.

With most of her croaks gone and nothing juicy reachable by the gatormen or beasts, my opponent decides to clear out the pygs and move forward slowly. On my third turn, The warders get into the fray, I feat, kill my opponent's objective, do a lot of damage to the wrastler, bull snapper and swamp horror, kill the remaining croaks, which now flee, and start picking of the gators. From here on out, the game just turned more and more into my favour. Her beasts could not clear the pygs fast enough between my stars crossed and toughs,
After my second round, burrowers swarming the horror.

In the end, I went for an assassination on Jaga Jaga with the bomber, killing her and scoring my 5th point as well. It was a good start to the tournament.

Round 2
Against a Cygnar player, playing Haley3 and maybe Siege on Incoming. I decided to drop Madrak without any changes, and he dropped Haley3 with two cyclones, tempest blazers, trenchers, aiyana and holt. I realise that I will have to have my brick in his zone if I do not want to lose this game on scenario.

So I get to go second and position myself so that a unit of warders can contest my zone while the rest of my army moves into his zone. He positioned himself just as I though, with haley going for her own scenario zone. After two rounds of moving up and doing nothing, she makes the first move on her third turn, pushing the two warders in her zone out, scoring her first point.

I then decided it was time to gamble a bit, with haley standing on def 19 arm 19 in the zone, she had left the trenchers and blazers in way for me to trample in with mulg and the earthborn during my feat and kill most of her army. With carnage up on madrak, he positions himself so that he could be protected by the warders, Janissas wall and the fact that Mulg would be standing just next to haley and most of the other things gone. So I go for it, going in with Madrak first to clear some trenchers and moving back, then I go with Mulg with the pyre troll animus on him. Mulg tramples into the fray behind the clouds, kills a few blazers, one slammed over Aiyana and Holt, killing Aiyana. He gets to Haley having used two fury, decides to take a swing at her, hitting her and slamming her into the cyclone behind, making her knocked down. The next two attacks hits, and she was dead.

After my round two, Mulg is actually
the proxybase next to the EBDT
I went for a very aggressive play in this game, partly because I think it would pay off even if I didn't manage to kill Haley3, but also that I had an OK shot to kill her. Quick games were also nice as I could go watch the WTC afterwards. So I'm 2-0 and heading to the last game of day 1.

Round 3
I was paired up against a troll player with eMadrak and pDoomy on Recon. I chose to go with pMadrak and he chose eMadrak with fennblades, two units of warders, stone, Mulg, pyre troll. I decided to swap one unit of warders for scattergunners and a feralgeist.

We both deployed rather centrally, I got to go second and deployed so that I could benefit from the water in the centre of the table. This was a really one sided match, he did very little damage to Mulg with the first fenn charges, and Mulg just snacked that back. I used the scattergunners to clear most of the fennblades, and my warders got to trade up against his.

There was no scenario play in this game, I positioned my brick in the zone, with Mulg at def 17 over the wall and the earthborn at 18. My opponent had to go for an assassination after he lost his fennblades, a kithkar, half of the stone unit, one unit of warders and I had lost one warder and taken two damage on Mulg. However, I had given him a shot to kill me, so eMadrak charged one of my warders, killed him and spent the fury to surf over one corner of the janissa wall, buying an attack on another warder, killing it and surfing to madrak. He got to me with 2 fury left, and the feat still. So three attacks, I was having my scroll and a fury, so I should be good. But, he crits his first attack, needing 7's to hit. and i was dead after his second attack, as Mulg did not crit on his attack against him.

I really should have been able to close out this game, but I was a bit to wound up in the "winning as hard as possible" to take a step back and just back up with my caster instead of risking him. Sure, It was not a good assassination run from him, one tough on the warders would have been enough, or him not to crit me, or my mulg to crit him, but it was his only option to win, so I should just have backed up instead.

So after the first three games, I'm 2-1, with a really bad feeling about the last game. But I decide to continue anyways and play really aggressive to get fast games.

The sleeping blog awakens

Dear blog,

I'm sorry for neglecting you, and also leaving with a cliff hanger about the Smogcon masters. Let's just say I didn't win and leave it at that.

The reason for the no updates has been that I got married in May, so the majority of the spring and summer has been preparations and celebrations.

But now I will start updating again. Next blog post will be about my adventures at the WTC solo masters and will be up within the week.

See you soon blog!