Thursday, 24 September 2015

WTC solo masters 2015 part 2

So three games left of the tournament and I was 2-1. As I had list a game, I decided I wanted to just play quick games and be as aggressive as possible (with the brick list I had). I'm sorry for the lack of photos in this post, I will be better in the next post, promix!

Round 4
Facing a circle player with Kromac 1 and eKreuger on a scenario that didn't matter, could have been fire support. He dropped kromac and I dropped pMadrak.

I got to start, ran everything up, having my warders flanking my brick. He ran everything up to threaten my brick and caster with Kromacs ability to jump. On my second round, I just moved my brick up as far as I could, being aggressive means ~5-6 inches per round.

On his turn he decided to go for an assassination with kromac, apparently not knowing about Mulg's ability to protective fit when he hits my caster. Without the ability to critical grievous wounds my caster, Mulg killed him when he was trying to kill Madrak.

I felt a bit bad that he didn't know or ask about the protective fit ability, but I was assuming that a 3-1 player in the solo masters knows about it. On the upside, I was free to enjoy the last game of the WTC as we finished this game so quickly that they had just gotten the pairings going.

Round 5
After a wet night and many beers I got up at 8 to have breakfast and be paired with a Haley/Haley2 player on outflank. I dropped pMadrak, he dropped pHaley, galleon and stormwall, and I decided to switch in an Axer and a Kithkar for a unit of warders.

He starts and moves one colossal into each zone. I decide to go for the zone with the galleon, while the stormwall and the murderponies where in my right zone. However, I make a mistake and opens a small hole for Janissa to be shot, forcing the tough roll, which she makes. This tilts my opponent a little, and he moves the stormwall into the centre of the field to get another shot at her with a pod, instead of clearing the warders moving to contest his zone and going for a quick scenario win. I can also say that Janissa toughed that hit too which was lucky but not pivotal in the game.

On my round, I had to move up more round, contesting his zone, and on his round three, he goes in to kill Mulg with the Galleon, but does not do much damage to him. The stormwall moves to kill a warder that is in the zone and the ponies start to attack my backlines, killing my fell caller.

As he had not moved Haley into his zone, I realise I can get up on scenario by dominating my own zone, all I have to do is kill the galleon and a storm caller. Mulg and my axer made quick work with the galleon, Madrak threw his axe in the face of the storm caller, after moving to the far end of the zone from Haley and the Stormwall. The warders moved to block the stormwall coming into my zone and killing mulg, and I go up 2-1 on scenario.
Mulg killing issyria, leaving a large hole in the army. 

After this, it became a race, I manage to win by blocking the storm wall from coming into my zone and throwing one model at a time into his, while he as to few models to contest my zone. This match up is not a good one for the pMadrak brick, especially on this scenario where it is obvious where the brick will move. The axer helps, but not really enough. Against pHaley on outflank, I will not drop pMadrak, or a brick, again.

Round 6
Facing Issyria and Rahn on close quarters, both with quite a few juice warrior models, I decide to drop pMadrak and surf to their caster as soon as possible as I was getting hungry and wanted to watch the WTC. He dropped Issyria with halbardiers, strike force, riflemen, some solos.

He gets to go first, and moves everything up. I move up with my standard positioning, brick centre, warders flanking. On his turn, he moves everything only slightly forward, packing everything together in a nice board wide wave of warrior models, the closest easily within 7" of Mulg, and without admonition on Issyria. Surfs up Mulg!

I think the photo really says it all. I ran forward with the warders, charged them in the back with madrak who threw down carnage and feated. Mulg, with the pyre troll animus being ps 21 and ps 22 within the stone would eat every model he hit, as the highest arm was arm 21. So he got to issyria and that was that, one-shotted I think.

Well, another quick game and I do not know why my oponent did not put down admonition onto Issyria. I think that I would have surfed even if he would have, What I would have done is to just eat all of the halbardiers and then position myself behind the wall. Mulg would probably have died, but the attrition swing would be heavily in my favour. Madrak would have been safe behind a wall, with sure foot and with the earthborn animus on him.

Summary
So first tournament in roughly half a year was a smooth surfing with pMadrak. Having ADR really solves a lot of the problems. I went 5-1, placed in 6th place, which was alright. The tournament as such was fun, but it seems like it is a bit forgotten by the WTC, which I can understand. The player level was also very uneven, a few good players and many players playing just for fun.

The weekend itself was very well organised and great fun, although it was quite a bit more expensive than last year. The biggest plus was the venue, which really suited our needs, the biggest negative was the location. Having the venue close to the big airports is a huge plus and it seems like it will be the case next year, outside of Amsterdam.

Wednesday, 23 September 2015

WTC Solo Masters 2015 part 1

The WTC in 2015 was held in Killarney, on the far side of Ireland from where I am looking. After a flight to Dublin a train ride took me to where I needed to go. The venue was really well adjusted for a tournament this size. One big convention hall held the entire event, with the team tournament on the ground floor and the solo masters on the first balcony floor. There was plenty of room to walk about and there was a bar in the room as well.

I attended the solo masters along with 57 other players in the six round tournament and managed to do pretty well. The lists I brought to the masters were:

The venue seen from the balcony
pMadrak, Objective: Fuel
- Runebearer
- Mulg
- Earthborn
- Pyre troll
Janissa
Fell caller
Max Warders
Max Warders
Max Stone + Elder

Specialists:
Thrullg, Min Scattergunners+Ua, Feralgeist, Axer, Kithkar

Calandra, Objective: Effigy of Valour
-Runebearer
-Bomber
-Impaler
-Pyre
Fell caller
Sorcerer (Warders adjunct)
Kithkar
Max Warders
Max Warders
Max Burrowers
Max Stone+Elder

Specialists:
Bomber, Whelps, Pendrake, Chronicler, Kithkar

Round 1
Against a Norwegian minon player, sporting Jaga Jaga with croak raiders, spitter, wrastler, horror and two units of gatormen and Bloody Barnabas on two fronts. She chose to drop Jaga jaga and I dropped Calandra, swapping out the kithkar for pendrake.

I won the roll to go first and decided to start, in turn I got the side with a forest in the middle in front of my deployment zone. I decided to deploy a warder unit to the right and one to the left, focusing with my battlegroup for dominating my zone. The pygs deployed in the center. My first round I just run everything up and burrow the pygs. My oponent runs her army up and and places her croaks around the spitter in a trench.

On my second turn I pop the burrowers so that I can get a few of them onto the swamp horror and a gatorman. But to get there I need to clear some croaks with the bomber, which was not a problem. The pyre also gets to walk up (not caring about the croaks) and shot at the spitter in the trench. The croaks next to him are all lit on fire. The burrowers don't do much about the horror, or the gatorman, but they are blocking the way forward for the minions.

With most of her croaks gone and nothing juicy reachable by the gatormen or beasts, my opponent decides to clear out the pygs and move forward slowly. On my third turn, The warders get into the fray, I feat, kill my opponent's objective, do a lot of damage to the wrastler, bull snapper and swamp horror, kill the remaining croaks, which now flee, and start picking of the gators. From here on out, the game just turned more and more into my favour. Her beasts could not clear the pygs fast enough between my stars crossed and toughs,
After my second round, burrowers swarming the horror.

In the end, I went for an assassination on Jaga Jaga with the bomber, killing her and scoring my 5th point as well. It was a good start to the tournament.

Round 2
Against a Cygnar player, playing Haley3 and maybe Siege on Incoming. I decided to drop Madrak without any changes, and he dropped Haley3 with two cyclones, tempest blazers, trenchers, aiyana and holt. I realise that I will have to have my brick in his zone if I do not want to lose this game on scenario.

So I get to go second and position myself so that a unit of warders can contest my zone while the rest of my army moves into his zone. He positioned himself just as I though, with haley going for her own scenario zone. After two rounds of moving up and doing nothing, she makes the first move on her third turn, pushing the two warders in her zone out, scoring her first point.

I then decided it was time to gamble a bit, with haley standing on def 19 arm 19 in the zone, she had left the trenchers and blazers in way for me to trample in with mulg and the earthborn during my feat and kill most of her army. With carnage up on madrak, he positions himself so that he could be protected by the warders, Janissas wall and the fact that Mulg would be standing just next to haley and most of the other things gone. So I go for it, going in with Madrak first to clear some trenchers and moving back, then I go with Mulg with the pyre troll animus on him. Mulg tramples into the fray behind the clouds, kills a few blazers, one slammed over Aiyana and Holt, killing Aiyana. He gets to Haley having used two fury, decides to take a swing at her, hitting her and slamming her into the cyclone behind, making her knocked down. The next two attacks hits, and she was dead.

After my round two, Mulg is actually
the proxybase next to the EBDT
I went for a very aggressive play in this game, partly because I think it would pay off even if I didn't manage to kill Haley3, but also that I had an OK shot to kill her. Quick games were also nice as I could go watch the WTC afterwards. So I'm 2-0 and heading to the last game of day 1.

Round 3
I was paired up against a troll player with eMadrak and pDoomy on Recon. I chose to go with pMadrak and he chose eMadrak with fennblades, two units of warders, stone, Mulg, pyre troll. I decided to swap one unit of warders for scattergunners and a feralgeist.

We both deployed rather centrally, I got to go second and deployed so that I could benefit from the water in the centre of the table. This was a really one sided match, he did very little damage to Mulg with the first fenn charges, and Mulg just snacked that back. I used the scattergunners to clear most of the fennblades, and my warders got to trade up against his.

There was no scenario play in this game, I positioned my brick in the zone, with Mulg at def 17 over the wall and the earthborn at 18. My opponent had to go for an assassination after he lost his fennblades, a kithkar, half of the stone unit, one unit of warders and I had lost one warder and taken two damage on Mulg. However, I had given him a shot to kill me, so eMadrak charged one of my warders, killed him and spent the fury to surf over one corner of the janissa wall, buying an attack on another warder, killing it and surfing to madrak. He got to me with 2 fury left, and the feat still. So three attacks, I was having my scroll and a fury, so I should be good. But, he crits his first attack, needing 7's to hit. and i was dead after his second attack, as Mulg did not crit on his attack against him.

I really should have been able to close out this game, but I was a bit to wound up in the "winning as hard as possible" to take a step back and just back up with my caster instead of risking him. Sure, It was not a good assassination run from him, one tough on the warders would have been enough, or him not to crit me, or my mulg to crit him, but it was his only option to win, so I should just have backed up instead.

So after the first three games, I'm 2-1, with a really bad feeling about the last game. But I decide to continue anyways and play really aggressive to get fast games.

The sleeping blog awakens

Dear blog,

I'm sorry for neglecting you, and also leaving with a cliff hanger about the Smogcon masters. Let's just say I didn't win and leave it at that.

The reason for the no updates has been that I got married in May, so the majority of the spring and summer has been preparations and celebrations.

But now I will start updating again. Next blog post will be about my adventures at the WTC solo masters and will be up within the week.

See you soon blog!

Monday, 16 March 2015

Smogcon Commanders crucible

So my smogcon 2015 experience started with the hardcore. But it not much to talk about, as I dropped after the first two games. The commanders crucible however, was one of the two tournament I finished this weekend. It is a rather wonky styled tournament, but quite fun. 

I used a 25 pts module of army and coupled it with four casters and battlegroup of 25 points. The army i played was:
Janissa, Fell caller, Max krielstone with ua, max burrowers, max warders. An awesome 25 point module.

The casters I paired it with were pMadrak, eMadrak, Calandra and Jarl.

My opponent carefully considering his game plan. 
Game 1...
...was legion. He dropped saeryn and i dropped eMadrak with double bombers, impaler and pyre. The scenario was rally point. He got to go first and moved far up the board. I moved up to hug a wall and await his alpha. To my surprise, he just moved up to position himself for a better next turn.
This was very good for me, the burrowers popped up and aimed at a scythean and a carnivean. The bombers could aim.with far strike. I feated that round and removed the scythean and half killed the two angels.
End state of the game. A Naga and Saeryn left.

He tried to flank and get into my backlines with one of his angels, half killing one of my bombers on the edge of his control. I used a little trick called tectonic shift to move the angel of my bomber and out of control for Saeryn, hehe. The attrition continued and in the end, I killed Saeryn and everything else. 1-0 for me!

Game 2
The guy from Sweden, or was it Switzerland?
Against a swede from Switzerland. He played skorne and I did not like the look of his pMakeda list with a Mammoth. Fortunately for me, he chose Makeda 2, which only had the Sentry as a reach beast besides 2 Bronzebacks and a gladiator. There were also Nihilators, Slingers and Paingivers. I dropped pMadrak for some nice Sure foot action. I had Mulg, an earthborn and a runebearer I think. 

I have to say I don't really remember much from this game anymore. It was probably not very eventful. I can recall that he gave me the sentry quite early and sort of recognized that it would be very difficult winning the game. After that, I think I picked apart his army piece by piece and won the game. 

Civil war with the trolls!
Game 3
Facing trolls, I was a bit sad I didnt bring eGrim. My choices left were Calandra and Jarl. As my oponent did not have a fell caller in his list, Calandra would be a good drop. He dropped Jarl against me on the scenario ourflank. His army was jarl with an earthborn, blitzer, impaler, pyre. Double warders janissa and stone. He set up his army, going for warders flanking his shooty centre. I depolyed to go for my right circle due to a good wall.

The game became a lot about what shooters were the best. I had a bomber, he had a blitzer. The bomber is better.  I won the game on scenario after having clogged him down with burrowers and stars crossed. That spell really won me the game. He had to go for some last resort assassination on calandra which did not pan out. It was a quite one sided game.

Small caster, large robot. Over compensating perhaps?
Game 4
I was looked into Jarl against Ossrum with some dwarf jacks, the earthbreaker, nyss hunters and a lot of solos. An assassination list, in retrospect. I had jarl, with bomber mauler impaler swamp troll.
The scenario was close quarters, and i placed my brick in the centre. He started with running everything forward. I in turn advanced and magic bulleted both Reinholt and Thor. I also feated to be safe.

He was a bit chocked over the loss of Thor. Magic bullet is a good spell. He moved up closer as he couldnt really see anything. On my turn i move up the brick to attack the earthbreaker the next turn. The burrowers block the jacks and kill a light. I feel quite safe, but i was not. The knockdown shot was what i forgot about. Jarl was knocked down and i died.

Summary
3-1 and quite disappointed with my last game. I have seen that before and should have been more careful, especially looking at the list, it is a pure assassination list. Anyways I placed third and qualified for the master, which was very fun!

Wednesday, 3 December 2014

WTC Solo Master!

View From the Eagle's Nest,  the venue.
This year, the WTC ran a solo master tournament next to the real WTC ream tournament. As I had not been playing anything other than p and eMadrak, this is what i opted to go with. Together with jarl, they set out towards Poland to bring home the win!

For the Jarl list, I decided to go rather shooting oriented. Bomber, Horgle, Impaler, Pyre, Slag, warders and Fenns, I believe.   

The Outflank Outattrition battle. 
Game 1
Convergence and axis on the opposing side. A lot of dudes. So i fielded my lot of dudes. We duked it out, attrition wise until one side was left. Fortunately for me, my side was the one left. And I won, yay!

The brick outnumbers another army. Like first time ever. 
Game 2
Cryx and Mortenebra. She had many jacks with her, scenario was destruction. Perfect opportunity to back tech to pMadrak. I bricked it up an moved into the zone. Warders destroyed a stalker with their "mat" 11.

After getting another stalker to Madrak and failing to kill him, def 16 arm 20 with mulg coming after it, my opponent realised that Madrak prevails and meet his inevitable demise with the British cool temper we all know and love. A good start to the tournament.

Forecast says it is going to be a cloudy day. 
Game 3
Menoth and high reclaimer. Seeing as Jarl is usually a good menite drop, he got the chance to prov what he could do. But let me tell you a story about a feat and a spell that is that feat. It was cloud city and nothing to shoot at! Sad faces on the Bomber, impaler, horgle, the slag troll and the pyre troll. Saddest of them all was Jarl.

I needed some luck with me this game as I switched up the tactics and went for a scenario win on balance of power. All i needed to do was to clear out some idrians that had been knocked down in the zone to start with a 2 point lead while flanking toward my opponent's flag with horgle to threat his caster. This would draw out his army and not make him able to smoke of the bastions, if they went into the zone much more.

However, the piper is a thing and after five tough rolls, the zone was still occupied by the dazed and confused idrians as before. I also got of a magic bullet to the piper himself to get rid off the horrible music he was playing. But fate decided sevens was to much on two dice thus game. Lost it on attrition in the end. Блять.

Aurora is thinking about going for some CP.
Game 4
Cockvergence again. This time with Aurora. eMadrak got to see the field again and attritioned the hell out of her on rally point. The game.ended with a caster kill when aurora tried to go for some control points but was crit slammed by the impaler and killed with a fell caller spray. Being yelled to death.



Game 5 on close quarters
Game 5
Mercs and Durgen, i think. This was day two, and I wad very hung over. VERY. The only list I could play was pMadrak, as the it the least models and the most straight forward tactic.
Sure foot is good against the earthbreaker. My opponent did try do assassinate me but his shooting was not very effective, as they say in Pokemon. Mulg to the face is super effective. That pretty much sums the game up.

Gotta love cryx on incursion. This cryx army was
awesomely painted.
Game 6
Cryx and floaty orb with ladies. First time i faced them. They brought a lot of jacks. Incursion was the scenario, and I knew that dropping pMadrak would be rather bad, but seeing as I had to use my hands to keep my head up and not move miniatures, I chose him any ways.

I got outflanked pretty hard end lost on scenario in the end with only a minute or so remaining for my opponent. Perhaps I could have made him time in some way by running things to contest, but i do not really remember.
This is what the poles think of Arkadius new tier.


Summary
Anyways, a really fun event and many new acquaintances were made. I will definitely be going next year if I have the chance. I think it went rather well for me, i think that if I would have dropped eMadrak against menoth and Jarl agains the last cryx instead, things would have been better. But, it was a learning experience!

The event was very well organised, good and uniform terrain, able judges, and good food.
The only thing to complain about is that there was no painting required on the Solo masters. But, that was the only thing I could complain about!

Saturday, 15 November 2014

Trenches!

While santas elfs are preparing the christmas gift, I am preparing trenches and the price for the tournament tomorrow!
Trenches!
Fixing the last parts of the first price has to be done in an elegant fashion.

Wednesday, 5 November 2014

Battle of Westridge 2014

Time for one of the biggest tournaments in Sweden, Battle of Westridge, held in Västerås.
I decided not to break the good couple of p and eMadrak which had worked well in the other tournaments.

Game 1
I find myself matched against Khador and one of the lists was eButcher with one million doom reavers and a conquest.To deal with that many doom reavers, I reckoned that pMadraks feat would be awesome, so I dropped him and faced eBtucher.
So many Doom Reavers.

I played the game very defensively, moving up with my brick centrally and the warders on the sides to deny flanking.My oponent played very mothodically and only charged in with a few doom reavers per turn against my lines. On my turns, I mostly cleared out the jamming doom reavers and moved forward slowly.

On my turn 4 I feated and finally managed to pull of a trick that I have dreamed of for years. Madrak threw down carnage, feated and charged out of combat with a doom reaver. He took the free strike and some damage which made Mulg trigger his protective fit under the feat. He cleared out the jamming units and positioned himself for a better run against Butcher. Madrak clear some guys so that his carnage aura reaches eButcher and then Mulg activated. After eating seven or eight doom
reavers, he reaches Butcher himself and had no problems in ending him after a crit slam on the second attack.

The game was very interesting and very much a standoff. I think that the major thing that tipped the scale in my favour is that the doom reavers do have some trouble hitting my beasts over the wall under Sure foot and that the Conquest was blocked and did not really threaten my lines.

Game 2
The game is Cryx. I decide to drop pMadrak, even though the scenario is two fronts. Against me is Asphyxious3 with satyxis and blood gorgers. No reach troops exept for the satyxis raiders, which is definitely to my favour.

Cryx without banes. I didn't know that existed.
I deploy my troops so that I can position my brick between both zones. However, there is an obstacle in the middle of the which makes it difficult for me to be really threatening on both sides.

He goes for the dominate self plan and floods my zone with different kinds of satyxis and evil trolls. It is starting to look very good for him, untill I feat. Madrak himself makes a move for his zone and clears out a bunch of solos. Mulg gets cleared out by the earthborn and starts to really take out many models. I lost count but I would guess somewhere around 14 models. The blood gorgers did not tough very well. The mistake I made was that I had moved Mulg out of the kriel stone aura by a little more than a hair.

On his turn, he went for killing Mulg and to keep gumming up my zone. Mulg was taken down to less than half HP, but not much more was done by him on his turn. The problem was that I panicked on my last turn. I looked at the clock and thought there was too little left, and when Mulg frenzied, I decided to go for an assassination of Asphyxious with Madrak. It was a bad idéa and it cost me the game as I forgot to contest his zone.

In the end, I feel the match was very close after my feat turn. Had I moved Mulg more into the kriel stone, which I could,the game would have been very different and I need to keep my cool when the clock starts running down, but I couldn't. Had the game gone on longer, I think I could have had a chance to threaten Asphyxious with Mulg and he not frenziyng would have been favourable. It was a fun and tight match.

Game 3
A troll versus troll match up on outflank. For me, the obvious choice was eMadrak as my pMadrak list cannot spread out. He chose to go with Calandra, using double warders, a bomber, a storm troll and burrowers.

Burrower wars in the center, not much hitting was done!
Calandra went heavily for the left circle, while I then focused on the right circle, where he had only deployed a warder unit. Using my kriels against them, There was a chance for me to push them out of the zone as I have a bigger threat range than they do. And that was what the game developed into. On my left flank, I fed him fennblade after fennblade with heroes tragedy to just jam him, while in the center, mat 4 pygs tried to do their best against other def 13 pygs. Nothing really happened there, in other words. On the right, My kriels had jammed the warders out of the zone. THem being 15 guys and the warders only 5 made it difficult for them to clear it up.

On my turn three I could dominate the right circle, taking two points and as Calandra had positioned herself to much to the left, there was little she and her battle group could do to help. It came down to the wire though as a pyg toughed 4 or 5 times in the zone and nearly made the game drag on another round, but in the end I won the game on scenario.

The key misstake from my oponent was to position a major part of his army to one zone, making it easier for me to switch my plan to focus on the right circle.

Game 4
The Desert was on fire that day!
Versus Menoth and Severius on destruction. I fiedled eMadrak to flood both zones and go for an assassination win. Fortunately for me, oponent early went with his feat to clear an assassination lane to Madrak. Fortunately for me, Burrowers and Kriel warriors are not particulary awesome at killing themselves. He did manage to clear my cabers, which was worrisome. The game drew out into a grind, with my fennblades flowing in from the left flank and my cabers shoring up the right flank.

The game ended because my oponent was too carefull with his caster, hiding him just behind one of the reckoners. My Impaler got a crit smite on the reckoner after the third try and left Severius down on the ground in the open. Madrak and the pyre troll had no problems finisishing him of while he was knocked down.

Game 5
I am up against one of the most famous minion players in sweden, and the world. The scenario is into the breack and I drop eMadrak. He is very aware of this and drops rask against me.

Smells a bit fishy, wonder why...
Luckily for me, I get to start the game, running my things up the board. Fenns on the left, kriels on the right and warders center. He has a hill in the center of his side, and decides to place an equal ammount of troops to either side. Rask moves up in the center of the field and feats early, his round one, to stop my burrowers from doing anything good.

On my round two I move up try and clear the zone on my left, however i fail to reach a gatorman due to good placement on his side. The problem is that I have placed Madrak in the open without many guys backing him up. My oponent goes for an assassination but he trips himself up when one of the Bokors places a shambler in melee with Madrak. This makes much tougher for Rask to paralyze. Rask moves up for the shot but rolls only ones on the dice. That made the assassination run much more difficult and unfortunately for him, not workable.

There was therefore a possibility for me to retaliate and kill Rask. He did not have admonition up and I could get Madrak to him. There was only one problem when I got there. I had to get the crit grievous with Rathok so that he couldn't just kill the shamblers and other gators nearby. And I did not get it, so Rask was still standing on some HP. However, I was in a bit of luck and managed to clear out the surrounding units with my remaining kriel warriors and pyg burrowers. That left my warders a chance to charge Rask, needing eights to hit. The first warder got the job done.

I really need to get better at protecting eMadrak. It happens a bit too often that my oponents get good chances to charge and kill him.

Game 6
Last game of the tournament and I am 4-1, which is good, but not enough. I get to go up against on of the best circle players in Sweden an oponent I have not faced before. He rocked Mohsar and eKrueger this time. The scenario was close quarters and I decided to field pMadrak to brick it up. Surprisingly to me, he decided to drop Mohsar and not eKrueger.

I got to start which was good as I could put some quick pressure with my brick against his flag. The only problem I had was an obstacle in the center of the battle field between the two flags. It worked out well for me anyways as he was afraid of Mulg (as you should be) and put to little pressure on my flag. It was easy for me to clear the pillars he put out and keep on pressing forward. At the same time, I got a chance to run Madrak to my flag and start scoring, which I did. On my left flank, things were not looking good. Nuala and her merry bunch were making minced meat of my Warders, with them having no chance to retaliate.

However, I was a bit to scared of Mohsars feat and did not put up transmute on Mulg the turn, which made my oponent sieze the moment and primal two stalkers to kill him and the Earthborn. Unfortunately for him, he rolled a bit badly and only killed Mulg and just hurt the earthborn slightly. Two druids and two pillars jammed me up and contested the flag. ON my turn the earthborn returned the favour and killed both stalkers. I cleared the flag and dominated again for my second point.
Stupid blocking pile of rocks. 
As my left flank really was going bad, I felt I had to win this game as soon as posslbe.

Mohsar decided to feat as my Earthborn was full, and NUala finished of the last warders and Janissa, switching his pray to my Krielstone. He was running out of things to contest my flag, but I think one or two druids took the suicide mission. As I could not rieve fury that turn, my Earthborn frenzied and I did not do much more than clear my flag for my third point.

Nuala and the left flank gang cleared out my krielstone with ease, and switched pray to my Earthborn. They managed to get him down a lot, but not kill him. Mohsar went up to dominate his flag but the earthborn was to close if I recall correctly. He threw the Gorax against me to contest my flag.

My last turn, I got a chance for a pretty nice feat to try and clear out my earthborn for a free-strike-free charge on Mohsar. However, the positioning of the Hunters did not allow me too, I took the chance anyways with my earthborn. He lost his body from the free strike, but it did not matter. Mohsar had no transfers and went down to the Earthborn.

I think this game was very close. Had he chosen to pray my earthborn after Janissa instead of the Krielstone, there would have been no way for me to both clear the HUnters and dominate the flag. It would have turned into a race which I still think I would have had the upper hand in as I would have 3 points while he had only 1.

Summary
This was one of the best tournaments I have been to. Nice people, perfect venue and fun evening activities. I really hope I can go again next year and not lose against Cryx! Even with the loss, I ended up in 6th place which was all right!