Thursday, 6 March 2014

Boom goes the War wagon!

Finally finished the war wagon. That only took half a year.
Wonder which caster will field it first...


Tuesday, 25 February 2014

Aros Kingdoms 2014

As the Aros Kingdoms are held in my home town, I felt the pressure to defend our citys honor. I didn't, but it went well for me anyway. I'll write a short summary of the games, but first, the lists.

As usual, I went with Jarl, eMadrak and Calandra. I really like the three together and will probably keep playing them.

Jarl
-Impaler, Mauler, Pyre, Slag, Runebearer
-Full fenns+Ua, Krielboat with only 2 cabers, Min krielstone+ua
-Fell caller, Stone scribe chronicler

eMadrak
-Impaler, Pyre
-Full fenns+ua, Full krielboat, Full burrowers, Full warders, Full krielstone+ua
-Fell caller, Stone scribe chronicler

Calandra
-Mulg, Earthborn, Mauler, Axer, Runebearer
-Min stone+ua, Max burrowers,
-Fell caller, Janissa

Round 1

Arrrgh! Pirates. Ossrum with pirates and an Earthbreaker. As the scenario was Close quarters I fielded my eMadrak list, both to deal with his colossals and as I can really pressure him in a kill box scenario. The game was going in my favour I though, my fenns removed the earthbreaker quite easily with Blood fury, and I thought I was clearing out many of the pirates. But I made a crucial mistake in moving my army towards the left, when I should just have gone towards ossrum. That gave him some breathing room to get to my flag and start scoring. The pirates with grogspar and first mate hawk were to hard for my kriel warriors to clear out. Game to Hugo! It was the first time I was up against pirates, from now on, I will assume all attacks are always boosted, instead of looking at the base stats...

For Hugos take on the match: http://gotapair.se/forum/viewtopic.php?f=6&t=2294

Round 2

Ossyan, with halbardiers, mage hunters strike force, stormfall archers, and a Jack. Against Ret I think i want the threat range, and dropped Jarl. I got the first round and moved up. His mage hunter strike force and stormfall archers killed a few of my fennblades, and his halbardiers advanced towards my kriel boat. On my turn, I saw that Ossyan had placed himself a bit to close to Jarl (i.e. shorter than 22") and was camping nothing. At defense 15, I had to go for two boosted pistols at him. The first missed, but the other more than compensated by leaving him at 4 boxes. I feated, threw tactical supremacy on my kriel warriors, who killed some halbardiers and then moved into and behind the fog. My fennblades charged the mage hunter strikeforce to avenge their fallen brothers, and my beasts moved up to protect Jarl from any shenanigans.
Ossyan felt the pressure, I believe we were playing incursion. He tried to protect himself with quicken, standing in a field. The storm fall archers and mage hunters got rid of the rest of the fenns. And the halbs started to decimate my kriel warriors where they could.

On my third turn I went all out on assassination. My slag and my pyre were at the same distance from Ossyan, so the slag went first to see whether he could reach ossyan with his 5"+8" walk and shoot. He did. And killed ossyan, hitting him with a 14 on three dice. Even though he hit, Jarl probably would have too, aiming (as Ossyan moved closer onto rough terrain) and only needing boosted 10s to hit.

Round 3

Zaal, with Hakar, Nihilators, reptile hounds, a gladiator and venator rievers. The scenario was destruction. Perfect for my calandra brick. This game went really in my favour, dice wise. I moved my brick up. My burrowers popped and killed some nihilators. On his turn, the Nihilators killed one or two burrowers, due to stars crossed and tough checks. On my next turn, I easily clear the zone and destroy the objective, scoring 3 cp.

On Zaals turn, he feats, getting a really good chance to kill calandra. The venator reivers take a shot at her, which I had to transfer, leaving me at 2 transfers. Then Hakar gets into calandra, without Mulg being able to protect her. One transfer and two attacks later, the last standed Hakar with bodies to boost has two attacks left and Calandra only has 5 boxes. Then it happens, five dice to hit. 4-1-1-1-1. Remove the highest due to stars crossed. The attack misses, and I have a transfer left, and Hakar only has one attack. He hits and rolls two for damage. The result is that I win on scenario, befuddling his stuff out of the zone and winning on scenario 5-0. The total army points destroyed was 12, for the both of us.

Round 4

Skorne again, pMakeda along with a Mammoth, Certrati, Brute, krea, could have been incinidari also, but I don't really remember. I fielded eMadrak, because flooding is fun, and it really felt like I won in the list selection stage. The game ended my round two (i started) when my Impaler got a crit on the Krea, standing in front of Makeda, leaving her knocked down in front of my blood furied burrowers.

What can  I say, crit happens.

Round 5

Khador and pIrusk. Kayazi, Doom reavers, Black dragon IFP with a kovnink, Devastator, Aiana&Holt and Great bears. The last game of the Masters, and I dropped Jarl. It felt like a good drop where I could attrition him. And it was an attritionfest. The scenario was balance of power. With my larger threat range than him, I positioned myself so that his doom reavers could not charge me, only run to engage. Irusks first turn was to run up and feat. Jarl cleared the way so that my fenns could charge, then feated himself to hide the kriel warriors and himself from the kayazi.

The kayazi ran to engage the kriel warriors, and the IFP were not really in the game yet, making some sort of flanking manoeuvre. My mauler ate his devestator, and my kriels bowled themselves over the kayazi. The fenns scared Holt after Aiana died. Irusk returned by the great bears killing the mauler, and the IFP removing most of the kriels. But after me removing the great bears, and picking away at the IFP, which were down to about half, thing were looking good for me, having the impaler, slag and pyre left along with a caber and some kriels and two fennblades.

The game ended when pIrusk tried to get to Jarl, placing himself in the zone with iron flesh, thinking I could not hurt him with my fell caller. With a hard caber in the back, my kriel warrior leader made an abrubt stop to that thought. Knocked down Irusk with 2 camp and a slag standing next to him. He died.

Summary
So 4-1 in the Masters put me in 7th place. I am satisfied, with that and my performance overall, although 3-2 would have been a more reasonable result when looking at the insane luck surviving the Hakar assassination.
I now have remembered to place Mulg so that he can aid Calandra, if needed.

It was a great tournament with a nice hang on the Saturday evening! I didn't take any photos, apparently. Totally forgot about that. So here is a photo of the new cat I am taking care of for the local cat shelter.

Hitl.. Oops, I mean Mick. One of my two cats. 


Wednesday, 4 December 2013

Iron Moot 2013 hardcore: "Crit Happens"

The hardcore tournament on Iron moot was a fun experience. I had been pondering bringing an eMadrak dudespam, and just run straight ahead. But I decided against it, as I think that a pMadrak brick would be easier to play. And as I am a unique snow flake, I decided not to include Mulg:

pMadrak
-Earthborn Dire troll, 2x Mauler, Axer
-Runebearer
-Krielstone min +ua
-Fennblade kithkar
-Fell caller hero
-Max Warders
-Janissa Stonewall

Game 1
Molik karn has just put down 17 damage on my
right mauler (the one with the bomber chassi back)
I got paired up with 3Oscar from my local meta. He fielded voldo, pMorghul, along with Molik Karn Tiberion, a Gladiator, and a sentry plus the usual support. I tried advancing slowly forward, which worked fine, for one round. Molik karn could come from a mile away and deal 17 damage in a swing, and then fate walk away. That only happens once, I said and moved Madrak up to stranglehold him. It is rather a crappy spell. As pmadrak is upkeeping sure foot, he wants to boost to hit the spell, and needs to boost the damage. That leaves him at 1 fury. Which is not all that much considering no animi was cast and no fury was put on the stone.

I had to protect Madrak by moving the other stuff up. That only made things worse. pVoldo moved up in the middle of the field and feated. Tiberion put some (left my mauler at 2 hp) damage on one of the maulers, and the gladiator on the other. Things were not looking good. But I had an opening to get a charge onto Morghul himself with Madrak. That was my only option. He was standing on two transfers. I had the kithkar and madrak to hit him. Madrak got the fell caller buff and put down carnage, then charged. Crit grievous on the first hit. GG.

Game 2
A stalker in my face, reduces the caster to a vacant space
This was a game I should have learned more from. But more on that in another post. This game was actually filmed, so I will link to the game if that comes on to the internetz. Anyways. eMorvahna was on the other side of the table. As the hardcore scenario is just a box, I decided to go for it. Meanwhile, the wolfriders has prayed a mauler and put down much damage to it.

On the third turn Christoffer Wedding, commanding the circle army, decides that enough is enough and goes for the kill on pMadrak. A primaled and carnivored Stalker gets double teleported after a purification from Goatvahna. Madrak died horribly. Watch the horrific experience: http://www.youtube.com/watch?v=Ux92yW-SvWU

Game 3
The circle army
Another circle player, this time Henrik Eriksson, from my local meta. He fields eKreuger, Gorax, Stalker x2, Ghetorix, a Wilder, Driuds, 2x Gallows and two stone units. I get to go first and run up. Quite a bad move on my part. He moves up and starts pulling a mauler and the earthborn into double teleport range of ghetorix. The mauler is ground to meat with ghetorix and the earthborn just barely survives due to some really good damage rolls from ghetorix.

Oh well, lets start the trading I think. My earthborn kills Ghetorix, with some rage from the other mauler (good thing I brought two!) and I try to protect Madrak from any push pull shenanigans that Henke usually goes for. A stalker gets to Madrak, but cant kill him with sure foot and the wall up. The +2 mat from carvnivore and -2 def from loosing sure foot is a huge difference.

Surfs up, dude!
My turn and I see that eKrueger is "only" standing on 2 transfers. A trail of druids is also going straight to him. Time for a feat surf. Fell caller does his thing. Mauler gives Madrak rage. Janissa shifts the stalker away. Madrak easily eats his way to eKreuger with carnage up (mat 11 with the fell caller buff, p+s 18 with rage). First swing to eKreuger shows a crit. Crit grievous wounds again. GG.

Game 4
Runes of war. First time Im up against it. It firstly was a very tactical game with positioning. pDoomy gets to put down two walls in the zone. Totally awesome for him, not so much for me. No reach heavy is not always that fun. He leads with his runebearers, I with the warders. Johans round 3 he decides to chock me and moves forward, out of the cover of the walls with Mulg and his Earthborn. The whole game bogs down to a grind, but I feel Im getting the upper hand, especially after he cant activate Mulg one turn due to the short hardcore time.

In the end, he goes for a goad assasination with the earthborn which fails, leaving Doomy out in the open with nothing on him. I decide to try and play it safe, and to get rid of the earthborn standing by me with madrak and a mauler. But it is not enough. The earthborn gets me the round after.

In hindsight, I should have just tried to go for Doomy, I think that I could have maybe gotten one or two more attacks on him than I got. But 7 min rounds is not much. It was a really fun game anyways.

Game 5
His huge concave of IFP, met by my warders a Mauler
and the Earthborn
I'm 2-2 in the tournament and get paired up with Butcher3. He had two large IFP squads, and widdowmakers, and a Jack of some sort. He gets the alpha with some IFP, but does not put down to much damage to my arm 22 beasts. The feat turn from me is AWESOME. My kithkar gets to eat an entire IFP unit, one of butchers dogs, some widdowmakers and a grey lord smoke guy.

We continue to grind in the center of the table, one of my Maulers not able to kill his jack as rolling higher than 5 on damage is not something it was keen on doing. His gorman was a really good MVP who black oiled the other Mauler twice. Madrak missed his thrown axe on him once. But i think that cost me the game. Butcher got to bounce, picking of one heavy at a turn untill I was left with madrak, janissa, a mauler and the runebearer. I though long about if I could clear a chargelane to Butcher with madrak in any way, he was not camping anything. But I did not think it would be possible to first shift some troops with janissa, two hand throw the still living jack on butcher, and get the charge of with madrak. So I went for killing of the rest if his things. The last turn was a pure battle between Madrak and Butcher, unfortunately with burcher coming out on top. Only the runebearer was left on the troll side. I think 6 or 7 Khadorian models still stood on the oposing side.

So, I went 2-3, but could have just as well been a 4-1, with the last two games played out slightly differently. The warders really performed. Throwing them out in front is amazing. I even put transmute on one or two. Arm 23 warders. My god. I also got second place in the Vanquisher league, just following Henke. Totaled up in 10th place out of 20.


Thursday, 14 November 2013

Painting progress part 2!

My painting for the big Swedish warmachine tournament Iron Moot is coming along well. Today, I finished the kithkar (well, the base is still left, but anyways)! Only thing left now are the whelps, so that my Mountain king can spawn them!

Mr Pink and Ms Derp

Wednesday, 30 October 2013

Painting progress

So what is this now? Circle. I bought some second hand a time ago. Now Im trying out some inking on them. I think the skin turned out good. The warders are also coming along. Two are finished, and the other three are half done.

Saturday, 26 October 2013

Munich gaming!

My brother and Nighy with me on a beer break
A weekend or two ago, I was in Munich to watch my uncle run the marathon and to do some tourism. I took the opportunity to check out if there was any chance of testing the local warmachine/hordes meta. And there was. I got good response on page5.de and therefore packed a 50pts calandra army:

Calandra
Bomber, mauler, pyre troll, slag troll, runebearer
Full champs, min kriel stone+ua, max burrowers
Fell caller

We headed over to FUNtainment for Thursday night gaming and were greeted by Nighty and the other guys there. The atmosphere and gaming room was really nice in such a central part of the town. We also had time to take some beer breaks. 
 
Keeping it together in the centre is key. Everything
under stars crossed. 
All in all i managed to almost squeeze in three games on that Thursday afternoon. First one quick warm up vs my brother and eMakeda. I lost, as calandra dies when you look at her. And also molik karn.

The second game was also against a skorne player. He fielded Mordikar, along with a Mammoth, Nihilators, Ferox, Cetrati and a Snipe-bot. The game looked to go in my favour, although my Burrowers fled to aoes from the mammoth. As we played incursion, I managed to head forward with my champs screening calandra. The game was looking to go in my direction when he got of a good assassination attempt from the cetrati as I couldn't get rid of the last one. Calandra died clinging to the central tree/flag. 
The protectorate set up.
The judicator tried its flame thrower a bit
Mosh pit madness. Grinding is everything

The third game of the thursday night was against a Protectorate player with a really striking army. He played a fun list for the evening, fielding eSeverius with a Judicator, Reckoner, some support, Aiana and Holt, daughters of the flame and a Revenger. It turned ot to be a lot of grinding. Not having an impaler in my army really hurt, as my 8" bombardment meant eSeverious could feat to remove my blocking Burrowers and let the Judicator end my Bomber and severly hurt my Mauler. But I bit back and killed the judicator. We didn't actually play the game through, but it felt like I had the upper hand in the end, with his only threat, the reckoner, standing in the wreckage of the judicator and not being able to reach anything, while my pyre, slag and three champs were still alive. A really nice opponent and a very fun game!

Grinding, again
But the gaming in Munich did not end there. We were invited to Nighty for a Saturday evening brawl and gladly accepted. I got to see how a real German lives, drank home brewed Mead and a good time was had by all. I also got another game against a skorne player. This time, it was against Voldo. Or I mean, pMorghul. The grinding began. I really used stars crossed and befuddle to my advantage and was looking to come out on top when he got of a run with the bronze back towards calandra. Due to stars crossed, she lived his attacks. But the willbreaker ended it all, by puppet mastering a kriel stone scribe who ended Calandra. 

It was really nice to get to meet some new players and trying out my style of play versus other metas. It felt okay, especially since I played a list I'm not really comfortable with. I still find Calandra very tricky but really like her abilities and the challenge to be as far up the field as possible, while still staying alive. I feel I managed ok, and will continue to build on her list for coming tournaments. Thanks again to all the nice people we met down there, and especially to Nighy for the warm welcome and hospitality! 

Wednesday, 11 September 2013

Battle of Westidge 2013

This years BOW was hosted in the heart of Västerås, Swedens fifth city. 30 people met up to push miniatures and roll dice on tables.
The steamroller torunament was 6 rounds, 50 pts and deathclock was used. I chose to go with Jarl and eMadrak.

Jarl Skuld
Mulg, Bomber, Impaler, Runebearer
Fell Caller
Max kriels+ua+2 cabers, max fenns+ua
Min kriel stone+ua

eMadrak
Slag troll, pyre troll, impaler, runebearer
Fell caller, stone scribe chronicler
Max champs, max kriels+ua+3cabers
Max pyg burrowers, max krielstone+ua

Game 1
The first game paired me with a menoth player, fielding Fiora and a Judicator along with some shield and spear guys.
I went with Jarl. The game was over quite fast. Thinking i was safe, i did not use the kriel stone my round one. So his turn two was a fantastic show in judicator efficiency. The stone in the kriel stone unit was the only part of that unit left on my turn two.
I went for broke and tried for an assassination. Needing a crit 14 on three dice with the impaler. Didnt get it. That was that.

Game 2
Irusk faced me with a death star, black dragon ifp, great bears, uhlans and a spriggan. Jarl met the challange. We played the into the breach scenario, and i deployed my kriels to my right, against the circle, and my fenns to my left, to face the uhlans. The rest went in the middle.
We ran everything up and he got my fenns to flee hid round two, six died and i got no toughs. I found out after the game that i can no quarter while fleeing and activate them normaly, good to know.
He had positioned things i wanted dead (joe) out of reach from jarl, so i cleared out the circle to start scoring points. Tje uhlans had charged my fenns through fog and did not hit them on def 14 with -2 to hit. I killed most of his ifp with the bomber, jarl and kriels. Mulg smashed uhlans.
His turn, and he has his deathstar, spriggan and greatbears left. The spriggan goes for mulg. Misses the charge attack, but probably wouldnt have killed him anyway. I realize that if I kill the spriggan, I win. My turn, Mulg kills spriggan. He has nothing left to kill Mulg, and tries to dominate the flag within charge range of mulg. Irusk ate rune club.
Game 3
Vs eGrim, slag, ww, blitzer, warders, burrowers. He starts and moves up to toe in both chemical reaction zones. I move up and feat to negate his burrowers. He does almost nu damage his round 2 due to clouds. I unjam my fenns with jarl move up to jam him and get a tough roll on one of the warders. I feel good and tactical supremacy with jarl into the forrest by my objective.
Egrim shows what he can do. The war wagon knocks me down by shooting the objective. EGrim mage sights and mortalities jarl. He died to the shooting.

Game 4
Fiora again. This time with a judicator, double reckoner, double templar and some support. I chose jarl. Because this time, Jarl was out for revenge. I moved up the field and activatef the krielstone. He did not kill tomuch of my things and i jammed him and started scoring points on the scenario by killing his objective and dominating the circle. He cleared the judicator and toes in the zone. I almost kill the judicator but a double one from the caber leaves him at two boxes.
He runs in to jam my bomber and hit him with a templar. The bomber lives and takes help from a caber to destroy the knocked down templar. Jarl gets to plink in the last damages to the judicator, and i win on scenario.

Game 5
I face of jarl against eHexeris with a bronzeback, gladiator, shaman, double drakes and slingers. Plus support of course. We play outflank, i get second and after we both move up and jarl misses the gladiator i feat to get me a round of stillness. He gets of black spot on my fenns, and kill three with double spray. One kriel falls.
My turn, i clear the left circle and walk in to dominate. I clear the left c... No. Hyper agressive. Damn. I have left a packman trail of kriel warriors, but got rid of borh drakes. And not enough blocking the BB way to Mulg. He clears out much of my things. And kills Mulg.
What to do? I try to clear my left circle but just dont have the punch. I realize i am losing. Fortunately for me he times out when i have an impaler and jarl left.

Game 6
pCaine fields a stormwall and a lot of gynmages, on foot and on horse. I let eMadrak see the field once, and with minimum arm 17 under the stone, not counting the burrowers, his shooting was not very painfull. I get charges of with the blood furied pygs round 2, the put down some damage on the storm wall. I shoot with what i have and feat with madrak to try and finish the storm wall of. He lives with only a few boxes. Madrak and the slag troll really does damage. I dominate my flag.
He then moves up and feats, getting avout two thrids of my army. Caine kills only a few things, I realize he cannot win on attrition, and i start grinding.
He gets a decent go at madrak, but misses the last shot at dice minus seven, needing four damage an no tough. Eventually, i win when he times out.

Summary
Going 4-2 was ok, but i really could have made it more interesting by using the kriel stone round one. Lesson learned. I also learned that the war wafon likes casters next to objectives. Those two mistakes cost me the games i lost. Of course I could have lost them anyway, but given it a fair chance.
It was a really nice tournament with beautiful terrain. I really liked that many of the boards were themed. Also, the last game was the second game ever I played eMadrak. He was fun!