Thursday, 24 September 2015

WTC solo masters 2015 part 2

So three games left of the tournament and I was 2-1. As I had list a game, I decided I wanted to just play quick games and be as aggressive as possible (with the brick list I had). I'm sorry for the lack of photos in this post, I will be better in the next post, promix!

Round 4
Facing a circle player with Kromac 1 and eKreuger on a scenario that didn't matter, could have been fire support. He dropped kromac and I dropped pMadrak.

I got to start, ran everything up, having my warders flanking my brick. He ran everything up to threaten my brick and caster with Kromacs ability to jump. On my second round, I just moved my brick up as far as I could, being aggressive means ~5-6 inches per round.

On his turn he decided to go for an assassination with kromac, apparently not knowing about Mulg's ability to protective fit when he hits my caster. Without the ability to critical grievous wounds my caster, Mulg killed him when he was trying to kill Madrak.

I felt a bit bad that he didn't know or ask about the protective fit ability, but I was assuming that a 3-1 player in the solo masters knows about it. On the upside, I was free to enjoy the last game of the WTC as we finished this game so quickly that they had just gotten the pairings going.

Round 5
After a wet night and many beers I got up at 8 to have breakfast and be paired with a Haley/Haley2 player on outflank. I dropped pMadrak, he dropped pHaley, galleon and stormwall, and I decided to switch in an Axer and a Kithkar for a unit of warders.

He starts and moves one colossal into each zone. I decide to go for the zone with the galleon, while the stormwall and the murderponies where in my right zone. However, I make a mistake and opens a small hole for Janissa to be shot, forcing the tough roll, which she makes. This tilts my opponent a little, and he moves the stormwall into the centre of the field to get another shot at her with a pod, instead of clearing the warders moving to contest his zone and going for a quick scenario win. I can also say that Janissa toughed that hit too which was lucky but not pivotal in the game.

On my round, I had to move up more round, contesting his zone, and on his round three, he goes in to kill Mulg with the Galleon, but does not do much damage to him. The stormwall moves to kill a warder that is in the zone and the ponies start to attack my backlines, killing my fell caller.

As he had not moved Haley into his zone, I realise I can get up on scenario by dominating my own zone, all I have to do is kill the galleon and a storm caller. Mulg and my axer made quick work with the galleon, Madrak threw his axe in the face of the storm caller, after moving to the far end of the zone from Haley and the Stormwall. The warders moved to block the stormwall coming into my zone and killing mulg, and I go up 2-1 on scenario.
Mulg killing issyria, leaving a large hole in the army. 

After this, it became a race, I manage to win by blocking the storm wall from coming into my zone and throwing one model at a time into his, while he as to few models to contest my zone. This match up is not a good one for the pMadrak brick, especially on this scenario where it is obvious where the brick will move. The axer helps, but not really enough. Against pHaley on outflank, I will not drop pMadrak, or a brick, again.

Round 6
Facing Issyria and Rahn on close quarters, both with quite a few juice warrior models, I decide to drop pMadrak and surf to their caster as soon as possible as I was getting hungry and wanted to watch the WTC. He dropped Issyria with halbardiers, strike force, riflemen, some solos.

He gets to go first, and moves everything up. I move up with my standard positioning, brick centre, warders flanking. On his turn, he moves everything only slightly forward, packing everything together in a nice board wide wave of warrior models, the closest easily within 7" of Mulg, and without admonition on Issyria. Surfs up Mulg!

I think the photo really says it all. I ran forward with the warders, charged them in the back with madrak who threw down carnage and feated. Mulg, with the pyre troll animus being ps 21 and ps 22 within the stone would eat every model he hit, as the highest arm was arm 21. So he got to issyria and that was that, one-shotted I think.

Well, another quick game and I do not know why my oponent did not put down admonition onto Issyria. I think that I would have surfed even if he would have, What I would have done is to just eat all of the halbardiers and then position myself behind the wall. Mulg would probably have died, but the attrition swing would be heavily in my favour. Madrak would have been safe behind a wall, with sure foot and with the earthborn animus on him.

Summary
So first tournament in roughly half a year was a smooth surfing with pMadrak. Having ADR really solves a lot of the problems. I went 5-1, placed in 6th place, which was alright. The tournament as such was fun, but it seems like it is a bit forgotten by the WTC, which I can understand. The player level was also very uneven, a few good players and many players playing just for fun.

The weekend itself was very well organised and great fun, although it was quite a bit more expensive than last year. The biggest plus was the venue, which really suited our needs, the biggest negative was the location. Having the venue close to the big airports is a huge plus and it seems like it will be the case next year, outside of Amsterdam.

Wednesday, 23 September 2015

WTC Solo Masters 2015 part 1

The WTC in 2015 was held in Killarney, on the far side of Ireland from where I am looking. After a flight to Dublin a train ride took me to where I needed to go. The venue was really well adjusted for a tournament this size. One big convention hall held the entire event, with the team tournament on the ground floor and the solo masters on the first balcony floor. There was plenty of room to walk about and there was a bar in the room as well.

I attended the solo masters along with 57 other players in the six round tournament and managed to do pretty well. The lists I brought to the masters were:

The venue seen from the balcony
pMadrak, Objective: Fuel
- Runebearer
- Mulg
- Earthborn
- Pyre troll
Janissa
Fell caller
Max Warders
Max Warders
Max Stone + Elder

Specialists:
Thrullg, Min Scattergunners+Ua, Feralgeist, Axer, Kithkar

Calandra, Objective: Effigy of Valour
-Runebearer
-Bomber
-Impaler
-Pyre
Fell caller
Sorcerer (Warders adjunct)
Kithkar
Max Warders
Max Warders
Max Burrowers
Max Stone+Elder

Specialists:
Bomber, Whelps, Pendrake, Chronicler, Kithkar

Round 1
Against a Norwegian minon player, sporting Jaga Jaga with croak raiders, spitter, wrastler, horror and two units of gatormen and Bloody Barnabas on two fronts. She chose to drop Jaga jaga and I dropped Calandra, swapping out the kithkar for pendrake.

I won the roll to go first and decided to start, in turn I got the side with a forest in the middle in front of my deployment zone. I decided to deploy a warder unit to the right and one to the left, focusing with my battlegroup for dominating my zone. The pygs deployed in the center. My first round I just run everything up and burrow the pygs. My oponent runs her army up and and places her croaks around the spitter in a trench.

On my second turn I pop the burrowers so that I can get a few of them onto the swamp horror and a gatorman. But to get there I need to clear some croaks with the bomber, which was not a problem. The pyre also gets to walk up (not caring about the croaks) and shot at the spitter in the trench. The croaks next to him are all lit on fire. The burrowers don't do much about the horror, or the gatorman, but they are blocking the way forward for the minions.

With most of her croaks gone and nothing juicy reachable by the gatormen or beasts, my opponent decides to clear out the pygs and move forward slowly. On my third turn, The warders get into the fray, I feat, kill my opponent's objective, do a lot of damage to the wrastler, bull snapper and swamp horror, kill the remaining croaks, which now flee, and start picking of the gators. From here on out, the game just turned more and more into my favour. Her beasts could not clear the pygs fast enough between my stars crossed and toughs,
After my second round, burrowers swarming the horror.

In the end, I went for an assassination on Jaga Jaga with the bomber, killing her and scoring my 5th point as well. It was a good start to the tournament.

Round 2
Against a Cygnar player, playing Haley3 and maybe Siege on Incoming. I decided to drop Madrak without any changes, and he dropped Haley3 with two cyclones, tempest blazers, trenchers, aiyana and holt. I realise that I will have to have my brick in his zone if I do not want to lose this game on scenario.

So I get to go second and position myself so that a unit of warders can contest my zone while the rest of my army moves into his zone. He positioned himself just as I though, with haley going for her own scenario zone. After two rounds of moving up and doing nothing, she makes the first move on her third turn, pushing the two warders in her zone out, scoring her first point.

I then decided it was time to gamble a bit, with haley standing on def 19 arm 19 in the zone, she had left the trenchers and blazers in way for me to trample in with mulg and the earthborn during my feat and kill most of her army. With carnage up on madrak, he positions himself so that he could be protected by the warders, Janissas wall and the fact that Mulg would be standing just next to haley and most of the other things gone. So I go for it, going in with Madrak first to clear some trenchers and moving back, then I go with Mulg with the pyre troll animus on him. Mulg tramples into the fray behind the clouds, kills a few blazers, one slammed over Aiyana and Holt, killing Aiyana. He gets to Haley having used two fury, decides to take a swing at her, hitting her and slamming her into the cyclone behind, making her knocked down. The next two attacks hits, and she was dead.

After my round two, Mulg is actually
the proxybase next to the EBDT
I went for a very aggressive play in this game, partly because I think it would pay off even if I didn't manage to kill Haley3, but also that I had an OK shot to kill her. Quick games were also nice as I could go watch the WTC afterwards. So I'm 2-0 and heading to the last game of day 1.

Round 3
I was paired up against a troll player with eMadrak and pDoomy on Recon. I chose to go with pMadrak and he chose eMadrak with fennblades, two units of warders, stone, Mulg, pyre troll. I decided to swap one unit of warders for scattergunners and a feralgeist.

We both deployed rather centrally, I got to go second and deployed so that I could benefit from the water in the centre of the table. This was a really one sided match, he did very little damage to Mulg with the first fenn charges, and Mulg just snacked that back. I used the scattergunners to clear most of the fennblades, and my warders got to trade up against his.

There was no scenario play in this game, I positioned my brick in the zone, with Mulg at def 17 over the wall and the earthborn at 18. My opponent had to go for an assassination after he lost his fennblades, a kithkar, half of the stone unit, one unit of warders and I had lost one warder and taken two damage on Mulg. However, I had given him a shot to kill me, so eMadrak charged one of my warders, killed him and spent the fury to surf over one corner of the janissa wall, buying an attack on another warder, killing it and surfing to madrak. He got to me with 2 fury left, and the feat still. So three attacks, I was having my scroll and a fury, so I should be good. But, he crits his first attack, needing 7's to hit. and i was dead after his second attack, as Mulg did not crit on his attack against him.

I really should have been able to close out this game, but I was a bit to wound up in the "winning as hard as possible" to take a step back and just back up with my caster instead of risking him. Sure, It was not a good assassination run from him, one tough on the warders would have been enough, or him not to crit me, or my mulg to crit him, but it was his only option to win, so I should just have backed up instead.

So after the first three games, I'm 2-1, with a really bad feeling about the last game. But I decide to continue anyways and play really aggressive to get fast games.

The sleeping blog awakens

Dear blog,

I'm sorry for neglecting you, and also leaving with a cliff hanger about the Smogcon masters. Let's just say I didn't win and leave it at that.

The reason for the no updates has been that I got married in May, so the majority of the spring and summer has been preparations and celebrations.

But now I will start updating again. Next blog post will be about my adventures at the WTC solo masters and will be up within the week.

See you soon blog!